railroad and trains

Stratego (dev)
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Re: railroad and trains

Post by Stratego (dev) » Sun Jan 23, 2022 7:33 am

i dont think we can make indiovidual segments, those should join each other that we can not make now.

so we can only have one tile train image and we need to check it in a vertical track how bad it looks

Stratego (dev)
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Posts: 14750
Joined: Fri Apr 25, 2014 9:28 pm

Re: railroad and trains

Post by Stratego (dev) » Mon Nov 21, 2022 9:48 am

any progress here?
any ide how a train could look in a 1x1 tile?
shall i drop a few ideas?

Stratego (dev)
Site Admin
Posts: 14750
Joined: Fri Apr 25, 2014 9:28 pm

Re: railroad and trains

Post by Stratego (dev) » Mon Nov 21, 2022 9:55 am

alternatively:
also i have idea about "autotrain" things.

we can have an effect of a rail terrain (do we have rails as terrain?)
so
- rails give an effect to units eg. +5 speed
- whicle the effect is on the unit will have a effect indicator that is not a little icon but a big train under the unit (i think we can only put over currently - whatever) - maybe over or around the unit -


i will draw a few ideas

Stratego (dev)
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Re: railroad and trains

Post by Stratego (dev) » Mon Nov 21, 2022 10:11 am

i think we have rails as decoration now, that is good

Stratego (dev)
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Posts: 14750
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Re: railroad and trains

Post by Stratego (dev) » Mon Nov 21, 2022 10:37 am

Image


my 1x1 train upscaled from current AOMW train, surely needs a new image but the concept is here, it turns only right to left so on up down tracks looks little weird.
it can have 4 capacity to transfer units, can only move on rails but fast.

Stratego (dev)
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Posts: 14750
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Re: railroad and trains

Post by Stratego (dev) » Mon Nov 21, 2022 10:41 am

i posted also on discord.

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