Mapeditor only Civilians +IMG

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Puss_in_Boots
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Mapeditor only Civilians +IMG

Post by Puss_in_Boots »

Map editor only unit.

Civilians can be used as fleeing populace in attacked cities. They may also be seen as unarmed rebels and prisoners of war. This will help map makers create a nicer setting for struggles.
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Midonik
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Re: Civilians

Post by Midonik »

Aggre. It's something like neutral mens,we need to add it sonner or later,but I don't think we need to hurry.
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Stratego (dev)
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Re: Civilians

Post by Stratego (dev) »

sure, make some designs please.
also we could have some animating ones
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General Brave
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Re: Civilians

Post by General Brave »

Can someone make the French Resistance.
Wise, Might, Loyalty. Forever stands Warfell.
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samuelch
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Re: Civilians

Post by samuelch »

French Resistance.
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General Brave
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Re: Civilians

Post by General Brave »

Is that Han Solo leading the resistance?
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Belfry777
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Re: Civilians

Post by Belfry777 »

Yep he was a human.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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General Brave
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Re: Civilians

Post by General Brave »

He was a human? Did he change species?
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samuelch
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Re: Civilians

Post by samuelch »

General Brave wrote:Is that Han Solo leading the resistance?
I don't expect it to be Han Solo, but it looks good.
Belfry777
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Re: Civilians

Post by Belfry777 »

But in reality you NEVER hold a pistol with one hand, so lets change that.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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General Brave
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Re: Civilians

Post by General Brave »

Can we also have on unarmed civilian.
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samuelch
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Re: Civilians

Post by samuelch »

Yes. I am thinking civilian can give players benefit. Civilians will be neutral units. Civilians will keep spawning in some random maps every some turns. You can bribe civilian with spy to become your spy. Some nations have partisan units that can disguise as civilian. You can also recruit partisan from civilian unit by arming them with weapons from your spy. Partisans are useful to sabotage enemy.
Belfry777
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Re: Civilians

Post by Belfry777 »

This is the idea of the week, lets got it in!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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getfreur
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Re: Civilians

Post by getfreur »

I think a spy should be it's own unit that can disfarce as a neutral mobile, but can be attacked, can make civilians in partisans and can steal enemy technology.

Civilians should when neutral construct villages, roads and infrastructure in general when space is available, can be attacked, can be turned in refugees that way being owned by the faction, can be turned in partisans that way be owned by the faction and villages and city center spawn one in every 2 or 3 turns.

Refugees when owned by a faction can help in construction, construct basic defenses and can be captured or killed by enemy forces.

Partisans when owned by a faction can attack enemy units, constroy a hideout that can make more partisans and would work like mines in view and can have upgraded by technologies like sabotage, ambush, capture and disguise.

Sabotage: 3 turns cool down and when used can make extreme damage against buildings and vehicles.

Ambush: 2 turns cool down that when activate the unit will stay hidden if immobile and attack any enemy that fall in their range without gaining damage, but lose the invisibility.

Capture: 1 turn cool down that when used in enemy vehicles or buildings with 1 hp, the owner of the unit is switched.

Disguise:4 turns and when used the unit become a neutral civilian for 2 turns.
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Gral.Sturnn
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Re: Civilians

Post by Gral.Sturnn »

Partizans would be good too
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Harchie Hirondo
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Re: Civilians

Post by Harchie Hirondo »

Any updates here? Since peeps use medics for civilians
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Yeetbruh
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Re: Civilians

Post by Yeetbruh »

What be there stats
insert quote here
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Harchie Hirondo
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Re: Civilians

Post by Harchie Hirondo »

Are these imgs good enough? I will add some more later...
Image
Image
Image
Image
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Image
The last image is basically a compilation of the other imgs
The war is inevitable! But what if....
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Badnorth
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Re: Civilians

Post by Badnorth »

Great
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Harchie Hirondo
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Re: Civilians

Post by Harchie Hirondo »

Does it need team coloring?
The war is inevitable! But what if....
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Badnorth
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Re: Civilians

Post by Badnorth »

Since its a map editor unit I think not.
But it'd be better to add it to know whether its your unit or not.
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Shark guy 35
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Re: Civilians

Post by Shark guy 35 »

Civilians would be nice, but if you are referring to the prison camp map, the medics were supposed to be prisoners, not civilians.
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Badnorth
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Re: Civilians

Post by Badnorth »

If put in I think they'd look taller than the original units..don't you think so too ?
The lonely kid looks perfect enough .
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Harchie Hirondo
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Re: Civilians

Post by Harchie Hirondo »

Yes, they do look taller as the soldiers have bent their knees, and assuming the other soldiers stood straight, civilians are taller by 1-2 pixels. And btw, are these team colored imgs good?
Image
Image
Image
Image
Image
Image
Image
The war is inevitable! But what if....
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Badnorth
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Re: Civilians

Post by Badnorth »

Looks great
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Puss_in_Boots
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Re: Civilians

Post by Puss_in_Boots »

Saw to finish this abandoned image:
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