Infantry flavor

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DreJaDe
Posts: 2382
Joined: Sun May 12, 2019 10:19 pm

Infantry flavor

Post by DreJaDe »

Okay
I want changes for AOW infantry

(My suggestions are complimentary to my other suggestions so it might not look logical just reading one)

Here's my suggestion

RIFLEMAN

-Riflemans will 2-3 hit any type of infantry. And exactly 2 hit MGs

-rifleman will have grenades (4-5cd) locked by techs or already available. (Will one hit MGs)

Since the game wants speed then give it.

MG

-MGs would be more vulnerable (less HP)

-MG has a fear effect for other infantry.

-MG would have first strike.

-MGs would take 2 hits to counter other MGs. (Still one hit other infantry).

Paratroopers

-Paratroopers will have demolition charges for buildings.

-Paratroopers will have construction ability.

-Paratroopers will need two hits from MGs to die from them.

Car effects
-carrier vehicles should drop atleast one unit when destroyed if it has troops inside it.

Flamethrower

-Flamethrower should have an ability to kill units inside buildings. (Not TC)
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Yeetbruh
Posts: 260
Joined: Thu Jul 09, 2020 5:06 pm

Re: Infantry flavor

Post by Yeetbruh »

Ambitious to say the least. A lot of good ideas though I don't like the idea of rifleman 2 hit killing mgs. I love buffing up paratroopers though.
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Shark guy 35
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Re: Infantry flavor

Post by Shark guy 35 »

These are all good ideas. Personally, I like the grenade ability for riflemen the best, as it will make them more useful.
"A good plan, violently executed now, is better than a perfect plan next week".
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