capture tanks OLD_TOPIC

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BrenoHenrique
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capture tanks OLD_TOPIC

Post by BrenoHenrique »

for example in many strategy games you can capture enemy tanks as if they were neutral units that have a crew for example in the game men of war if the tank is badly damaged the crew dies and it is neutral then other troops on both sides can capture it (if I have some errors and because I'm from Brazil)
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Shark guy 35
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Re: capture tanks

Post by Shark guy 35 »

It's a good idea, I just don't think it can be coded easily.
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Re: capture tanks

Post by Stratego (dev) »

actually it can be set (witout coding) already multiple ways
- normal convert
- occupying like viking ship in AOS
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Re: capture tanks

Post by Shark guy 35 »

Maybe make it so you can only capture a tank when it has 10% of it's total health left.
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Re: capture tanks

Post by Stratego (dev) »

now that one can not be set lol :)
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Re: capture tanks

Post by Shark guy 35 »

Well you can't just run up to a tank and hop in, right? You'll get killed by the machine guns.
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Re: capture tanks

Post by Stratego (dev) »

but a hardly damaged tank can also have machinegunner...
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Re: capture tanks

Post by BrenoHenrique »

for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
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Re: capture tanks

Post by BrenoHenrique »

in the 2nd war many French, Polish, Czech armored vehicles were used by the Germans and Soviet troops using panther tanks and other captured vehicles
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Re: capture tanks

Post by Stratego (dev) »

those were leftover tanks re-used imho.
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Re: capture tanks

Post by BrenoHenrique »

https://amp.reddit.com/r/TankPorn/comme ... us_troops/ this tiger 2 was captured by the Americans in the world war 2
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Re: capture tanks

Post by BrenoHenrique »

the Soviets were one of the countries that most captured German tanks in World War II, using Pz-3 tanks designated T-3 tanks T-5 (panther) and light tanks PZ-2 and 1 in addition to PZ-38T designated plague by the many Soviets were used together with the T-34 and KV-1 many of these tanks were captured were abandoned by the Germans for lack of fuel and ammunition or were damaged http://wio.ru/tank/capt/capt.htm
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Re: capture tanks

Post by Stratego (dev) »

yes, abandoned tanks.
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Re: capture tanks

Post by BrenoHenrique »

yes then yard add fuel to vehicles to make the game more challenging for example the game would not have a very large number of tanks on the battlefield
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Re: capture tanks

Post by Stratego (dev) »

fuel kills the game in my opinion - i would never play it again lol :)

(but it is totally off topic here)
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Re: capture tanks

Post by Jasondunkel »

BrenoHenrique wrote: Tue Oct 06, 2020 3:13 am for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
how is the tank crew supposed to do that? do they carry extra steel plates with them or spare tracks ?? there would be no space in the tank. besides, it would make the tank much heavier, which would make it slower and immobile
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Re: capture tanks

Post by Jasondunkel »

BrenoHenrique wrote: Fri Oct 09, 2020 1:51 am yes then yard add fuel to vehicles to make the game more challenging for example the game would not have a very large number of tanks on the battlefield
if fuel is brought into play, where do we get it from? in addition, we would have to include iron steel and other raw materials. it would then become something like an economic simulation in lite.
i know there are many games that do that, but it is nice to have a game that does not do that
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Re: capture tanks

Post by Shark guy 35 »

Yeah, fuel would make things to complicated and not really fun to play.
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Re: capture tanks

Post by Shark guy 35 »

Jasondunkel wrote: Fri Oct 09, 2020 9:59 am
BrenoHenrique wrote: Tue Oct 06, 2020 3:13 am for example the tank crew can make repairs to the tank so it would leave you exposed during the time the crew is doing tank repairs
how is the tank crew supposed to do that? do they carry extra steel plates with them or spare tracks ?? there would be no space in the tank. besides, it would make the tank much heavier, which would make it slower and immobile
Let's say something fell off a tank, or got broken in battle. They can probably put it back on, or at least get the tank in good enough condition so that it can make it back to base, where it will be repaired.
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Re: capture tanks

Post by BrenoHenrique »

see images of american russian or german tanks in the 2nd war they moved in combat carrying several spare parts in the tanks for example the tiger carrying tracks and pulleys in addition to other things like helmet ammunition and many other things
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Re: capture tanks

Post by BrenoHenrique »

can someone explain to me how to send images because i'm new to the forum
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Re: capture tanks

Post by Stratego (dev) »

check faq
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Re: capture tanks

Post by BrenoHenrique »

people have been waiting for this for a long time in the game
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Re: capture tanks

Post by BrenoHenrique »

to resurrect this topic. the tank has a 10% chance of being knocked out and its crew killed in the case of AI they will never leave the tank but they can be killed if the tank is knocked out turning it into a fixed and neutral unit.
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Re: capture tanks

Post by BrenoHenrique »

leaving it easily free to either side retrieve it to be reactivated and return to combat. it can be controlled by ordinary infantry but will have its bonuses decreased.
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Re: capture tanks

Post by BrenoHenrique »

I can work on the image of the crew ....
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Re: capture tanks

Post by BrenoHenrique »

BrenoHenrique wrote: Sat Apr 24, 2021 3:11 am leaving it easily free to either side retrieve it to be reactivated and return to combat. it can be controlled by ordinary infantry but will have its bonuses decreased.
and the more powerful the tank, the less chance it will get knocked out and captured. out. ex: a powerful like the Maus tank should have only 3 or 4% to be knocked out whereas the pz-3 or 4 tanks would have a 10 to 12% chance of being knocked out.
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Re: capture tanks

Post by ZakTheBuilder1 »

I like this idea!

Also (off topic) for every thing like fuel, ammo, etc if it were to be added, couldn't you just make it to where you can switch it off/on when making a game? It would be a switch near the fog of war and reveal but below it would say turn fuel on/off, next turn ammo on/off, etc.
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Re: capture tanks

Post by BrenoHenrique »

ZakTheBuilder1 wrote: Sat Apr 24, 2021 3:12 pm I like this idea!

Also (off topic) for every thing like fuel, ammo, etc if it were to be added, couldn't you just make it to where you can switch it off/on when making a game? It would be a switch near the fog of war and reveal but below it would say turn fuel on/off, next turn ammo on/off, etc.
now let's see what the DEV thinks of the idea.
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