New Terrains for the Oceans - IMPLEMENTED

Post Reply
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

New Terrains for the Oceans - IMPLEMENTED

Post by COOLguy »

Here is my idea: we can have shallow water and deep water. The shallows would only be sailable by boats with a shallow draft. (i.e. transports, PT's, destroyers... etc.) What do you guys think?
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Terrains for the Oceans

Post by Stratego (dev) »

good idea!
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: New Terrains for the Oceans

Post by balint »

what about, if we make alower water (idk the english name)
tile, where infantry, and transport can enter, low water level...
This is Hungary and winter is coming.
User avatar
dust-n-steel
Posts: 239
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Re: New Terrains for the Oceans

Post by dust-n-steel »

"Shallow water"
What color is your flag when it's burning?!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Terrains for the Oceans

Post by COOLguy »

dust-n-steel wrote:"Shallow water"
:)

dust-n-steel, could u make these tiles? (with all the transitions and so-forth)
I also have some ideas for new cliff terrains, similar for what u did 4 SWS. I don't think we should use the humongous cliffs already in the tileset because they have a very fantasy or archaic look to them.
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Terrains for the Oceans

Post by Stratego (dev) »

i suggest doing it otherwise: deep water.
because we have all ground tiles connected to the current water, we shouldnt duplicate them because of shallow water.

instead: make "deep water" that should only be connected to the current normal (shallow) water.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Terrains for the Oceans

Post by COOLguy »

Sounds much better.
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Terrains for the Oceans

Post by COOLguy »

dust-n-steel: are u busy? If not can u make these terrains? Please let me know if you can. :)
Thanks!
Josh
User avatar
dust-n-steel
Posts: 239
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Re: New Terrains for the Oceans

Post by dust-n-steel »

I'm a little bit sick and laying in my bed most of the time, but im trying. You need shallow and deep water tiles?
What color is your flag when it's burning?!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Terrains for the Oceans

Post by COOLguy »

oh I am sorry to hear that! :(
I would like deep water. We will need the transitions to normal water, but only maybe four to the shore. (horizontal and vertical - not the corners though.)
Get well soon! :)
Thanks!
Josh
Post Reply

Return to “Implemeteds”