Tiger
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Re: Tiger
seems cool!
some more detail/shading and it will be impeccable!
what is the image size?
some more detail/shading and it will be impeccable!
what is the image size?
Re: Tiger
Hi! I was under the impression that some shading was needed. Sorry for butting in.
So I gave it a go. Here is one with and without the black outline. They are 32x40, transparency enabled.
I hope I am helping, but if not, let me know.
So I gave it a go. Here is one with and without the black outline. They are 32x40, transparency enabled.
I hope I am helping, but if not, let me know.
- Attachments
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- TIGERtileCOOLedit2.png (1.48 KiB) Viewed 7779 times
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- TIGERtileCOOLedit.png (1.68 KiB) Viewed 7779 times
Thanks!
Josh
Josh
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Re: Tiger
seems super! have you tried it on terrain too?
is it a 32x40 to sideways?
is it a 32x40 to sideways?
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Re: Tiger
enlarge the canvas of the image double 32 size so tiled will let u place both parts. so 64x32 (xy)
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Re: Tiger
what about this 1x1 overlappng to top (32px width) - maybe the turret is too long.
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- 32_unit_tiger2.png (1.5 KiB) Viewed 7652 times
- dust-n-steel
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Re: Tiger
to right: we never did that so i am not sure if it is working or not - and can be weird i think only to right (and not to left) - if you can make sample images and look good i can check if i can do it in code.Do you want all overlaps to be to the top, or is to the right okay also?
thanks
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Re: Tiger
Patroid: i wrote somewhere the way people and me react on posts - do not get offended if not everyone says something.
Your image is a slight correction of the one i quickly made, and your corrections are good.
(remark: i made it only to show you the way we can do top tile overlapping.)
also: you are the design leader here, so you can:
- have opinion and decision on image looks
- you can say that a unit is final or not (image/stats anything)
- if you think your tank is ok, than that will be the image for that (it is only me who can override your decision )
->> so you can state that a Tiger will look like this if no one has any suggestion to consider (it is not not necessary to anyone have any suggestions!).
your goal as design leader:
1. have all units the game will need (without the extra "upgrade" units) so the basic units that are balanced to each other (bonuses and so on):
- unit/structure stats
- images
- sounds
2. have all random maps the game needs to launch
3. have all campaigns the game needs to launch
basically these are your goals.
Your image is a slight correction of the one i quickly made, and your corrections are good.
(remark: i made it only to show you the way we can do top tile overlapping.)
also: you are the design leader here, so you can:
- have opinion and decision on image looks
- you can say that a unit is final or not (image/stats anything)
- if you think your tank is ok, than that will be the image for that (it is only me who can override your decision )
->> so you can state that a Tiger will look like this if no one has any suggestion to consider (it is not not necessary to anyone have any suggestions!).
your goal as design leader:
1. have all units the game will need (without the extra "upgrade" units) so the basic units that are balanced to each other (bonuses and so on):
- unit/structure stats
- images
- sounds
2. have all random maps the game needs to launch
3. have all campaigns the game needs to launch
basically these are your goals.
Re: Tiger
it might take a bit of time for me to react, so enjoy your time before I start critisng
I won't do that .
If your image is good, than it will have views but no replies.
especially if I am the replier
I won't do that .
If your image is good, than it will have views but no replies.
especially if I am the replier
This is Hungary and winter is coming.
Re: Tiger
Here, Daniel. This is a sample image for overlapping to the side. Tell me if it does not look good enough. It is a sample battleship 54x32 (xy) in American colors.
- Attachments
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- example battleship.png (1.39 KiB) Viewed 7614 times
Thanks!
Josh
Josh
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Re: Tiger
please try it on a sample map to see how it look in these cases:
- an other unit/ship is on the right (where we are overlapiing on.
- he stands on the shore - will this overlap to the ground? (4 cases: shore left, shore right, shore top, shore bottom)
- he stands on the shore - and on the shore there is a tank will this overlap to the tank?
- there are many of these ships in a bunch - how they look.
- ... whatever you can come up to see how it look.
thanks!
- an other unit/ship is on the right (where we are overlapiing on.
- he stands on the shore - will this overlap to the ground? (4 cases: shore left, shore right, shore top, shore bottom)
- he stands on the shore - and on the shore there is a tank will this overlap to the tank?
- there are many of these ships in a bunch - how they look.
- ... whatever you can come up to see how it look.
thanks!