siege tower IMPLEMENTED
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Re: seige tower
I disagree in some maps ive gone for hundreds of turns me and my brother built trebuchets and catapults a lot of them too woth no decisive winner
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New unit--siege towers
Basically a wooden, mobile tower, it can hold up to three units (people only--no losing it with catapults), then be moved closer to enemy fortification walls...when fired upon, the tower takes the damage instead of the units contained within, and archers/lonbowmen/poison archers,etc., can fire on the enemy with impunity...also, if it gets within an adjacent tile to an enemy tower/wall, etc., it can lay out a ramp into the enemy structure, allowing ally troops to enter the enemy fortifications through the siege tower...stats:
Cost: 12 turns
Hp: 60
Attack: 0
Armour: 2
Pierce armour: 30
Speed: 1
Garrison: 3 human units-no machinery
Heal rate: N/A
Note: construction only possible in Castles or by Master Craftsmen... (see here--> http://www.ageofstrategy.net/viewtopic.php?f=10&t=1281)
Cost: 12 turns
Hp: 60
Attack: 0
Armour: 2
Pierce armour: 30
Speed: 1
Garrison: 3 human units-no machinery
Heal rate: N/A
Note: construction only possible in Castles or by Master Craftsmen... (see here--> http://www.ageofstrategy.net/viewtopic.php?f=10&t=1281)
Last edited by max-damage on Tue Feb 03, 2015 3:47 pm, edited 1 time in total.
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: New unit--siege towers
Great idea! A different version was already suggested here http://www.ageofstrategy.net/viewtopic.php?f=10&t=689
But I personly prefer your version.
But I personly prefer your version.
"I don't care who I have to step on on my way down."
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Re: New unit--siege towers
Oh, sorry about that...i didn't see that one...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Re: Master craftsmen
(merged)
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Re: Master craftsmen
Thanks, Daniel...i thought maybe the siege tower might need it's own thread...Daniel (the dev) wrote:(merged)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Re: Master craftsmen
oh, wrong merging... sorry.
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Re: seige tower
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Siege Tower
Seige Tower - Hp 150 build time 10 turns holds ANY 2 land unit that can attack out of structure. Movement 2
Re: Siege Tower
double post. viewtopic.php?f=82&t=689
Please do a quick forum search to make sure that your suggestion has not already been posted.
Please do a quick forum search to make sure that your suggestion has not already been posted.
Thanks!
Josh
Josh
- DoomCarrot
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Re: seige tower
Meh, I've never encountered a troublesome wall that a trebuchet didn't easily take care of.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: seige tower
RiverRaider does.... And me, if I feel it'd help....
There never was much hope... just a fool's hope
Re: seige tower
Really. Wow, I only have them because I built siege workshops before I completed Ballistics and I don't want to waste build turns.
Thanks!
Josh
Josh
- RiverRaider 1097
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- DoomCarrot
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Re: seige tower
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: seige tower
There should totally be a leonardo strategy
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Siege tower
Usefull to climb walls easy, when wall is touch with your siege tower the wall works like a gate of that player.
There can only infantry pass through those 2 connected obsticals.
And... you can only climb wall from Siege tower over wall (one way traffic), nor reverse.
If Siege tower or a new bulding or a new wall form other unit is touch there is no passage posibble.
Details Siege tower :
Cost 5
HP 100
Atackpower 0
Range 0
Amor 0
Pierce Amor 100
Speed 2
Sight 7
Carry capacity 0 (doubtful)
Spell resistance 100%
Size 1x1
Bulders: worker .. (notting more)
affecting Effects:
Effect-fire_arrows
There can only infantry pass through those 2 connected obsticals.
And... you can only climb wall from Siege tower over wall (one way traffic), nor reverse.
If Siege tower or a new bulding or a new wall form other unit is touch there is no passage posibble.
Details Siege tower :
Cost 5
HP 100
Atackpower 0
Range 0
Amor 0
Pierce Amor 100
Speed 2
Sight 7
Carry capacity 0 (doubtful)
Spell resistance 100%
Size 1x1
Bulders: worker .. (notting more)
affecting Effects:
Effect-fire_arrows
- DoomCarrot
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Re: Siege tower
This has been suggested and designed already
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Siege tower
Oh, sorry... units can climb walls with it? What is designed already?
- DoomCarrot
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Re: Siege tower
Yes, search for the siege tower post, it is already in the voting stage more-or-less.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Siege tower
I can't find... even if I search
- DoomCarrot
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Re: Siege tower
Last edited by DoomCarrot on Wed May 25, 2016 8:21 pm, edited 1 time in total.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Siege tower
---Daniel Pls delete this Topic or REPLACE it with the existing ---
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Re: seige tower
i am not happy, i dont like this "cleanup" work on forum
reduces my valuable time from development (merged)
reduces my valuable time from development (merged)
Siege tower
A siege tower would be a great idea as it could garrison units as well as allow units to board castle walls in medieval times. It should also have quite a bit of health with resistances to most unit types except fire archers and catapults and should have a slow movement speed.
May the waves flood the land and fill the air; only fish will rule!
- Puss_in_Boots
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Re: Siege tower
Hi, this has been suggested already, and belongs in the siege section. I think it should be over walls and palisades (not on them).
Here is the link http://www.ageofstrategy.net/viewtopic. ... a892d7caa1
Here is the link http://www.ageofstrategy.net/viewtopic. ... a892d7caa1
OLÉ
Re: seige tower
I think this is a great idea
May the waves flood the land and fill the air; only fish will rule!