Defenders and Attackers

Put here any ideas about new suggested game types comes into your mind.
Post Reply
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Defenders and Attackers

Post by Alexander82 »

One of the players have to kills a certain amount of a neutral faction unit (workers or such that just don't do anithing aside from trying to reach a safe spot). The other player have to stop the first one from his evil plan :D

Win conditions for the attacker:
kill more than half the units from the neutral faction

Win conditions for the defender:
Allow more than half the neutral units to escape

The idea is still pretty basic, but i think that with some effort could become an enjoyble variant
Age of Fantasy design leader
User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Defenders and Attackers

Post by The Pendulum »

Love it!

Perhaps a variant could be: defender's must defend (keep alive) a castle (or anything else) for x amount of turns to win?
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Defenders and Attackers

Post by Alexander82 »

Good one, it could be a siege variante

For example the defender should have a modified castle (with better stats and armor and that can produce anything) and some tcs all around and it should succed in defending it
Age of Fantasy design leader
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: Defenders and Attackers

Post by Darkknight »

There could be a lot of different versions of this game.
Another example: the attackers are trying to attack a neutral village. The defenders need to defend the village but they cannot use the village to train more army. Attackers win if they destroy the village. The defenders win if they kill all attackers or defend the village for x amount of turns.
User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Defenders and Attackers

Post by The Pendulum »

Darkknight wrote:There could be a lot of different versions of this game.
Another example: the attackers are trying to attack a neutral village. The defenders need to defend the village but they cannot use the village to train more army. Attackers win if they destroy the village. The defenders win if they kill all attackers or defend the village for x amount of turns.
I really like this idea too!
Post Reply

Return to “New game types in the game (like capture the flag)”