Tower defense map
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Tower defense map
A map where you have a workerr that can only build towers (maybe more workers after some turns) you have to kill enemies before they reach a Tc at the end of the map
If they reach the tc the game is over
You can play solo and win by killing all the "waves" of enemies or you can play multiplayer with every player in a separate route.
The last one to remain alive is the winner
Enemies should progressively becoming stronger (you might make this by giving every turn a +1 bonus to something for all the units of the ai players)
If they reach the tc the game is over
You can play solo and win by killing all the "waves" of enemies or you can play multiplayer with every player in a separate route.
The last one to remain alive is the winner
Enemies should progressively becoming stronger (you might make this by giving every turn a +1 bonus to something for all the units of the ai players)
Age of Fantasy design leader
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Re: Tower defense map
awesome idea (the campaign map style):
i imagine a map
- with a few workers and wagons to easily move them
- some initial enemy that is disabled behind "fog of war" part of the map
- task is to build towers/fortresses/walls and other similar buildings (can not build buldings with production ability)
- the player has only 1 TC and that is disabled (can not build anything)
- the game starts the waves by triggering on eg. 5th turn, 10th turn, 15th turn and so on.
i imagine a map
- with a few workers and wagons to easily move them
- some initial enemy that is disabled behind "fog of war" part of the map
- task is to build towers/fortresses/walls and other similar buildings (can not build buldings with production ability)
- the player has only 1 TC and that is disabled (can not build anything)
- the game starts the waves by triggering on eg. 5th turn, 10th turn, 15th turn and so on.
Re: Tower defense map
I really like it! This is an idea that I would definitely like to see in game
"I don't care who I have to step on on my way down."
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tower defense map
The worker should not be able to be killed from the enemies, it should become not just invincible but ignored from enemy units
Age of Fantasy design leader
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Re: Tower defense map
good point.
Re: Tower defense map
I have thought of this mode before - tds can be done with triggers, I think.
Thanks!
Josh
Josh
Re: Tower defense map
I like
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
Re: Tower defense map
So, Do you guys want this mode?
If you givw me a specified map I trigger it this way.
If you givw me a specified map I trigger it this way.
This is Hungary and winter is coming.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tower defense map
why don't you try making a sample map? Also a 20x20 map could fit for the role
Age of Fantasy design leader
Re: Tower defense map
I recently got a map from Coolguy which might be good for this mode.
I will make a sample soon!
I will make a sample soon!
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This is Hungary and winter is coming.
Re: Tower defense map
So here is the first plan:
Enemy arrives every 5 th turn
Player gain a worker every 5th turn.
Instead of a Tc the player has a disabled blacksmith
first wave: 5 swordsman
second wave: 10 swordsmam
third wave: 10 swordsman, 5skirmisher
4 th: 15 swordsman, 10 skirmisher
.
.
.
Enemy arrives every 5 th turn
Player gain a worker every 5th turn.
Instead of a Tc the player has a disabled blacksmith
first wave: 5 swordsman
second wave: 10 swordsmam
third wave: 10 swordsman, 5skirmisher
4 th: 15 swordsman, 10 skirmisher
.
.
.
This is Hungary and winter is coming.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm