Upscaling AOS assets to 64px

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Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Upscaling AOS assets to 64px

Post by Stratego (dev) »

Endru found us a good way to upscale all assets, i havd no time since but here i save the howto

Apps to convert image assets
the windowed one:
there is converseen.
It's open source and there can be upscale chosen for images
converseen also has point filter.
And it's window
the command line one (use the windowed one instead):
i also checked and found this:
https://legacy.imagemagick.org/
magick d:\img\unit_great_transport_upg1.png -filter point -resize 200% d:\img\o\unit_great_transport_upg1.png
with this command it made a perfect nonfiltered upscale (i also checked the teamcolor that became exactly the same - so no blurring)
in jsons to be updated
- shiftIndicatorsDown
- cropToRect.top .left .bottom .right
- autoSpriteShift
- imgTilesetTileSize in terrains.json
- and possibly some work with help doc
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DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Upscaling AOS assets to 64px

Post by DreJaDe »

Uhm. Can it just be grouped version like aow?

Honestly, I would like that more.

Of course, buildings or smt like elephants can just be upscaled.
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Endru1241
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Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Upscaling AOS assets to 64px

Post by Endru1241 »

Grouped would require much more work, than simple resizing.
Although with 64px based images it is possible.
Age of Strategy design leader
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DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Upscaling AOS assets to 64px

Post by DreJaDe »

Is it harder because Stratego requires a different pose for the grouped version?

Well, I didn't try so I don't really know anyway. But if it the 32x unit can just be copy-pasted on the same image 2x, I don't think it's that hard.
Stratego (dev)
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Re: Upscaling AOS assets to 64px

Post by Stratego (dev) »

We can auto upscale the thousands of unit images, with one button click in this software.

So we do not edit images manually.
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DreJaDe
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Re: Upscaling AOS assets to 64px

Post by DreJaDe »

Ohh.

So that's why
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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Upscaling AOS assets to 64px

Post by makazuwr32 »

That actually might be useful later for aof since this game has highest amount of units among all ao-games.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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AoF Dev Co-Leader
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