Missile Troopers IMPLENTED

Post Reply
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Missile Troopers IMPLENTED

Post by Dagravian »

Cheap anti-armor units, can shoot on air units.
Aog-Hum-Missile troopers.png
Aog-Hum-Missile troopers.png (2.13 KiB) Viewed 1461 times
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Missile Troopers IMPLEMENTED

Post by Midonik »

*akhem* http://www.androidutils.com/forum/viewt ... c859e388ad *akhem*
I will steal the name tho, also nice image. How about mortar like transform? We might just merge the AA and AT into one.
Last edited by Midonik on Tue Jun 25, 2019 7:22 am, edited 1 time in total.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Missile Troopers

Post by Dagravian »

I think it is better not, i'm actually thinking on a mortar unit with chemichal/poisoning atk, tho, i don't have any of the mortar bases from aow (i'm kinda outdated) to begin with it.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Missile Troopers

Post by Dagravian »

Just read that topic and I think that would be much more interesting to divide that multipurpose guy on 2 units, one being this missile one (shooting ground and air) and the other for mortars (long range bombing).
On mortars we can make them have 3 payloads (the standard HE atk, one enchant weapon hability for incendiary and the other hability for toxic) perhaps 2 atks aswell.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Missile Troopers

Post by Midonik »

DoomsdayDragonfire wrote: Mon May 27, 2019 2:23 pm I think it is better not, i'm actually thinking on a mortar unit with chemichal/poisoning atk, tho, i don't have any of the mortar bases from aow (i'm kinda outdated) to begin with it.
Attached. Also humans have a chemical artillery already. Hmm.
DoomsdayDragonfire wrote: Mon May 27, 2019 2:44 pm Just read that topic and I think that would be much more interesting to divide that multipurpose guy on 2 units, one being this missile one (shooting ground and air) and the other for mortars (long range bombing).
On mortars we can make them have 3 payloads (the standard HE atk, one enchant weapon hability for incendiary and the other hability for toxic) perhaps 2 atks aswell.
No 2 atks. Only 3 range. Otherwise fine I guess.
Attachments
unit_ger_inf_mortar.png
unit_ger_inf_mortar.png (5.66 KiB) Viewed 1446 times
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Missile Troopers

Post by Dagravian »

Made them, they are on the other topic.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Post Reply

Return to “Archive”