Anti-Orbit Submarine

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ZakTheBuilder1
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Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 3:09 pm

A vehicle from the depths made to reek havoc on the new frontier
A submarine that shoots I guess plasma homing torpedoes and a laser beam
toward the invader.

A new class of ship that is made to sneak up on unsuspecting ships in space...






here are some references
1. <img src="https://1.bp.blogspot.com/-qXmhiDgay_c/ ... large7.jpg" alt="ToughSF: Anti-Orbit Laser Submarines"/>

2.<img src="https://www.1999.co.jp/itbig36/10360987a5.jpg" alt="Cosmo Fleet Special Space Battleship Yamato 2199 Dimension Submarine UX-01 (Completed) Item picture5"/>

3.<img src="https://steamuserimages-a.akamaihd.net/ ... 5D6FF7CBF/" alt="Steam Workshop::Stingray Submarine"/>
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 3:19 pm

I guess it's called a submarine because it looks like one, but why is it anti-orbit?

I would replace plasma torpedoes with good old rockets, plasma is meant to be an reptilan thing.

Also you say that it's meant to sneak on enemies, does that mean it has some sort of stealth technology?
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 3:37 pm

Its anti orbit because it is like a last line of defence and only is for orbit
and yes stealth
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 3:38 pm

So it's anti anything on orbit? Wouldn't it make more sense to call it an orbital submarine, because it moves on orbit, instead?
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 7:44 pm

well orbital would be like from space onto the planet
the sub can move off into space but cant go far due to lack of resources.
its meant for invaders from other planets not the one its protecting
its a ship that is able to take out incoming threats quietly even if its a little pod or a whole fleet of starships
its in orbit and can take out ships before they get into orbit which would give its name anti orbit.
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Re: Anti-Orbit Submarine

Post by TrueSlav » Fri Jan 29, 2021 9:19 pm

ZakTheBuilder1 wrote:
Fri Jan 29, 2021 7:44 pm
well orbital would be like from space onto the planet
the sub can move off into space but cant go far due to lack of resources.
its meant for invaders from other planets not the one its protecting
its a ship that is able to take out incoming threats quietly even if its a little pod or a whole fleet of starships
its in orbit and can take out ships before they get into orbit which would give its name anti orbit.
Maybe instead instead of making it an overpowered pretty bad idea, just make it an ok, but spammable unit? take my line with a grain of salt tho as I'm awful at balancing stuff.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 9:38 pm

No ur not
I didn't say it blows up everything in one shot no
but it should do damage enough to make a big boi think twice
and for it being space I think it should cost a bit like 4 or 5 because its stealth, and dishes out damage
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 9:44 pm

ZakTheBuilder1 wrote:
Fri Jan 29, 2021 7:44 pm
well orbital would be like from space onto the planet.
No, it would be on the orbit.
ZakTheBuilder1 wrote:
Fri Jan 29, 2021 7:44 pm
the sub can move off into space but cant go far due to lack of resources.
The problem with that is that I have no idea how would we represent that in game.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 9:54 pm

I was thinking you meant it was like for planetary use, but its for taking out ships before they enter orbit

Well we could take the limitation away and it just be able to move anywhere to be easier.
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 9:57 pm

If we take away the limitation, why even put the orbit in the name? I guess we can just call it a space submarine.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 10:05 pm

yeah but anti orbit sounds more strategic and the craft would be for defence so anti orbit would be more preferable even though it can move out of orbit.
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 10:08 pm

I guess that kinda makes sense.
Its just that anti orbit does kinda sound like it targets the orbit itself, which obviously doesnt make sense.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 10:12 pm

well whats the outside of orbit but not space? because thats when the thing bops you. Midorbit?
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 10:18 pm

Orbit can be in many ranges from planet. Body moves on a orbit when it moves around it in a circle with the first cosmic speed. The body is in space when its given a speed of second cosmic speed or higher, so it doesnt move around the planet anymore and flies off to infinity... I dont think there is a mid orbit.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 10:19 pm

so its orbit or no orbit
it should be anti orbit then
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Re: Anti-Orbit Submarine

Post by Midonik » Fri Jan 29, 2021 10:21 pm

Orbital or just space
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Fri Jan 29, 2021 10:21 pm

orbital
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Re: Anti-Orbit Submarine

Post by GeneralWadaling » Sat Jan 30, 2021 7:48 am

If you say orbital then it should only stay in its production facility once rolling out from the factory.
You can help by expanding it

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Re: Anti-Orbit Submarine

Post by Midonik » Sat Jan 30, 2021 12:59 pm

GeneralWadaling wrote:
Sat Jan 30, 2021 7:48 am
If you say orbital then it should only stay in its production facility once rolling out from the factory.
But units cant attack from factories. I would keep that for space battles definetaly as well.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Sat Jan 30, 2021 1:21 pm

Its able to move around but its main focus is mass production and defence of the planet or what ever
Since I couldn't name it after a model I have to name it what it does anti orbital

Or it has the range to take out something and once it is out of orbit its range decreases to create balance
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Re: Anti-Orbit Submarine

Post by Midonik » Sat Jan 30, 2021 1:28 pm

The problem is that we cant change units properties bases on whether its on orbit or not since we have no way to define that in game. This isnt a space physics simulator.

And Ive made my point, anti orbital is confusing because it makes it sounds like its a unit for fighting orbits.
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Re: Anti-Orbit Submarine

Post by ZakTheBuilder1 » Sat Jan 30, 2021 4:14 pm

Fine f#%ken hell space submarine
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