Fungus field IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Fungus field IMPLEMENTED

Post by Midonik »

(ahhh, another wave)
@samuelch's idea - bunch of slightly oversized (maybe smaller than an human) mashrooms blocking the way. Build by workers, but can spawn more of itselfs (maybe with like 2 cooldown), and also is pretty fragile and has no attack.
My stats suggestion:
Hp: 8
Armors: 0/0/1 (chemical)
Attack: 0
Range: 0
Speed: 0
Action: 1
Bonus mend: 0.5 (well this can be build with two workers' actions if we count foundations, we could even make a it have a special that would skip the foundations making it a 1 turn build but since it can spawn more of itself I'm not sure)
Spread: spawns a fungus field, range 1, cooldown: 2
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Fungus field WAITING IMAGE

Post by Anchar »

This is an analogue of the elven bushes from AoF, right?
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Fungus field WAITING IMAGE

Post by Midonik »

Pretty much yes
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Fungus field WAITING IMAGE

Post by Anchar »

?
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Fungus field WAITING IMAGE

Post by Midonik »

Like it
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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