Assimilated armor IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Assimilated armor IMPLEMENTED

Post by Midonik »

That's what you get when you rise the wreck of a flesh and blood creatures controled vehicle. The operators gets turned into a small fungual terror that attaches the armor of vehicle to itself. It makes it slower and makes it harder to attack but it has more armor. Drops normal corpuse for a bit of nerf. I will post stats later.
For stats:
Hp 40
Power: 18 (physical)
Actions: 1
Trample radius: 1
Armor: 6/4/4
Speed 2, can waterwalk at speed 1
Psychic resistance 0%
Bonus against mechanical units: 50% , and big units: 25%
None
Uses the broken parts of armor as physical weapon, less attack speed but more attack, so a bit better option vs vehicles.
For image, attach some armor parts to a fungual terror
Last edited by Midonik on Mon Mar 16, 2020 7:35 am, edited 1 time in total.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Assimilated armor

Post by Midonik »

Changed resistance to 0 (I have no idea why I wanted it 100%) and also gave it a bonus against mechanical and big units, bonuses are the same as, for example, railgun tanks'.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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