Assimilated IMPLEMENTED
- Sunrise Samurai
- Posts: 2678
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Assimilated IMPLEMENTED
Cost 3
Hp 14
Power 6 (energy)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%
Basic infantry stats for 3 cost, not 2, because it has a different damage type. This unit plays with stolen energy weapons from enemies, and can be raised if "corpse with a laser" drops from enemy.
Hp 14
Power 6 (energy)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%
Basic infantry stats for 3 cost, not 2, because it has a different damage type. This unit plays with stolen energy weapons from enemies, and can be raised if "corpse with a laser" drops from enemy.
Last edited by Sunrise Samurai on Wed Nov 01, 2017 1:21 am, edited 1 time in total.
The glorious sun rises again
Re: Assimilator
"Slow effect on hit" means that if he attacks,target gets slowing? Why?
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- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Assimilator
Eh. It's dealing in stolen weaponry, so I might dispense with that part. I'm trying to give most myconids an "on hit" effect, but I think you're right that this one doesn't really deserve it.
The glorious sun rises again
Re: Assimilator
It's more like a parasite for me? Should've had an infect skill.
So i guess it can take control of the host if the host is dead or it's been too long not cured.
Now for the curing part... It's effect can be undo-ed by anything that heal, but the effect is hidden meaning that if you're not careful your unit might turn against you making a surprise attack. (it will take many turn before they turn tho)
So i guess it can take control of the host if the host is dead or it's been too long not cured.
Now for the curing part... It's effect can be undo-ed by anything that heal, but the effect is hidden meaning that if you're not careful your unit might turn against you making a surprise attack. (it will take many turn before they turn tho)
Currently exploring the wonder of dimension.
Re: Assimilator
Actually, it's more like they can grow on dead bodies, like mold. So you can rise corpses to unit like undeads in AoF. No infecting, at least not for basic ones. And I think we should change name from "assimilator", that associate with that he assimilate something, to "assimilated", becouse he is kind of assimilating.
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Re: Assimilator
Not sure if to make that one producable, maybe only risable, and I can easily see the physical weapon version too.
Well give the shroomies decent arm and a gun for image.
Well give the shroomies decent arm and a gun for image.
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Re: Assimilator
Assimilated
Cost: 2 (I think this should be a unit solely raised from corpses with right weapon types - but it's more of a cost 2 tier unit)
Hp: 26
Power: 10 (energy/physical, it's higher cause this unit has no on hit effect)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
Cost: 2 (I think this should be a unit solely raised from corpses with right weapon types - but it's more of a cost 2 tier unit)
Hp: 26
Power: 10 (energy/physical, it's higher cause this unit has no on hit effect)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
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Re: Assimilated WAITING IMAGE
I think I wanted a energy and physical damage variants, but since the chemical damage was scratched I dont know if we need the physical one.
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Re: Assimilated WAITING IMAGE
Was the rest planned to do chemical damage? I also noticed that the infantry of all other factions is dominated by energy weapons, with the exception of flamethrowers, machine guns and rocket launchers. I think that this could be done by physical, anti-infantry machine gunners in that case, if they need to be done.
Re: Assimilated WAITING IMAGE
Well ye most myconids were planned to do chemical. Now they will do physical instead.
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