Assimilated IMPLEMENTED

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Sunrise Samurai
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Assimilated IMPLEMENTED

Post by Sunrise Samurai »

Cost 3
Hp 14
Power 6 (energy)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%

Basic infantry stats for 3 cost, not 2, because it has a different damage type. This unit plays with stolen energy weapons from enemies, and can be raised if "corpse with a laser" drops from enemy.
Last edited by Sunrise Samurai on Wed Nov 01, 2017 1:21 am, edited 1 time in total.
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Midonik
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Re: Assimilator

Post by Midonik »

"Slow effect on hit" means that if he attacks,target gets slowing? Why?
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Sunrise Samurai
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Re: Assimilator

Post by Sunrise Samurai »

Eh. It's dealing in stolen weaponry, so I might dispense with that part. I'm trying to give most myconids an "on hit" effect, but I think you're right that this one doesn't really deserve it.
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Dan301002
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Re: Assimilator

Post by Dan301002 »

It's more like a parasite for me? Should've had an infect skill.
So i guess it can take control of the host if the host is dead or it's been too long not cured.

Now for the curing part... It's effect can be undo-ed by anything that heal, but the effect is hidden meaning that if you're not careful your unit might turn against you making a surprise attack. (it will take many turn before they turn tho)
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Midonik
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Re: Assimilator

Post by Midonik »

Actually, it's more like they can grow on dead bodies, like mold. So you can rise corpses to unit like undeads in AoF. No infecting, at least not for basic ones. And I think we should change name from "assimilator", that associate with that he assimilate something, to "assimilated", becouse he is kind of assimilating.
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Re: Assimilator

Post by Midonik »

Not sure if to make that one producable, maybe only risable, and I can easily see the physical weapon version too.
Well give the shroomies decent arm and a gun for image.
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Midonik
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Re: Assimilator

Post by Midonik »

Assimilated
Cost: 2 (I think this should be a unit solely raised from corpses with right weapon types - but it's more of a cost 2 tier unit)
Hp: 26
Power: 10 (energy/physical, it's higher cause this unit has no on hit effect)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
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Anchar
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Re: Assimilated WAITING IMAGE

Post by Anchar »

?
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Midonik
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Re: Assimilated WAITING IMAGE

Post by Midonik »

I think I wanted a energy and physical damage variants, but since the chemical damage was scratched I dont know if we need the physical one.
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Anchar
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Re: Assimilated WAITING IMAGE

Post by Anchar »

Was the rest planned to do chemical damage? I also noticed that the infantry of all other factions is dominated by energy weapons, with the exception of flamethrowers, machine guns and rocket launchers. I think that this could be done by physical, anti-infantry machine gunners in that case, if they need to be done.
Midonik
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Re: Assimilated WAITING IMAGE

Post by Midonik »

Well ye most myconids were planned to do chemical. Now they will do physical instead.
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