Shroomies IMPLEMENTED

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Sunrise Samurai
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Shroomies IMPLEMENTED

Post by Sunrise Samurai »

Cost 2
Hp 14
Power 5 (chemical, poisoned weapon)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%

Your average infantry division. Highly effective against biological targets, since they can be poisoned, but not as good against machines. Most likely to be raised from generic corpses
The glorious sun rises again
Midonik
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Re: Shroomies

Post by Midonik »

Sounds good.
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Midonik
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Re: Shroomies

Post by Midonik »

The effect will be different form the toxin effect - those are for powerful chemical weapons. This will be weaker posion, less attack per turn and in total, longer duration. Bio armor should be 1. Otherwise it's good.
For image... Try to make them look like the humanoid mashrooms, but not Earth mashrooms. They should have "hats" like heads, but colour should be different. Something fancy, like purple. Also, instead of normal weapon, make them some sort of "launcher" like arm so they just spilt posion from it. Since myconids are supposed not to have any technical stuff, everything (or almost) mutated, unless stolen.
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Midonik
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Re: Shroomies

Post by Midonik »

Grafic inspirations:
https://pin.it/jftszc7s73bkox
https://pin.it/tyyxhbqazcsz4r
Some sort of mix of those - the horrible, rotten, posioned aspect of one and "alien", odd, unique of other.
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Midonik
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Re: Shroomies

Post by Midonik »

More up to date stats:
Cost: 2
Hp: 26
Attack: 7 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
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Midonik
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Re: Shroomies

Post by Midonik »

Anchars image
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Sombrar +1
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Re: Shroomies

Post by Sombrar +1 »

Are they going to be summoned from bodies is it?
Midonik
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Re: Shroomies

Post by Midonik »

Check death cap topic for example.
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Anchar
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Re: Shroomies READY

Post by Anchar »

I watched many liked the blue coloring. How about making red do blue?
Midonik
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Re: Shroomies READY

Post by Midonik »

Honestly I do also think blue would look better
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Anchar
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Re: Shroomies READY

Post by Anchar »

.
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