Alpha berserkers IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Alpha berserkers IMPLEMENTED

Post by Midonik »

A unit of alphas armed with a high caliber, short range, burst laser gun, basically a laser shotgun of sorts. Thanks to such arms and aggressive tactics, this unit has 5 actions, however less hp than the normal alphas. Each attack deals somewhat decent damage (I was thinking of like 8), so all actions summed up deal 40 damage. They are many disadvantages to that many actions, such as the damage being reduced 5 times (so a laser 5 armor tank, for example, would only take 15 damage) and the fact that the unit would suffer the counterattack 5 times (or 4 if kills the unit). Of course I was talking about using those actions on a singular unit, but naturally this unit would probably be best used to finish of many units. With the posion glads tech, they could also apply poison on many enemies. I think they should cost 3 turns, both tc and base. No abilities, no bonuses.

Idea by @samuelch
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Alpha berserkers WAITING IMAGE

Post by Anchar »

Do they look like them?
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unit_rep_inf_alphas_elite.png
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Alpha berserkers WAITING IMAGE

Post by Midonik »

No - this guys are wearing an exo suit, berserkers aren't supposed to.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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