I have worked a lot in the past weeks to make the game "configurable" via textfiles (json files).
The reason is that i see i have no time to configure up (even with forumer's) help a new alternative version (like suggested UFO version)
I believe the last one will be AOW that i can do myself (wit the help of forumers).
so i made the coregame (almost) totally configurable by textfiles (json files) so any of you who attend to be a "low level designer" (meaning you can write and try the jsons on your own device) can have a version of the game that lets you configure the game.
"low level designer": Practically the "low level designer" is the same person as the "design leader".
Jsons: means desining units, their stats, the categories, the terrains, and terrain autmations in mapeditor, the unit/terrain images, the sounds, and so on - everything (you can see the "json" sections in FAQ)
So if any of you want to be a "low level designer" for any version other than AOS/AOF/AOW than you need to
- learn how to configure jsons (you can start practicing immediately on running AOS/AOF/AOW versions)
- if i see you are ready i can give you
a) the framework of the new game alternative (eg. UFO)
b) the "low level designer" grant on it - to configure the jsons/assets yourself on your own device or on your PC, and you can test it on your own device.
- when you feel yourself ready (or partly ready), i can compile the whole json pack you did into the framework so we can share it with forumers for testing (we can do this even daily, like i do updates in AOS/AOW/AOF)
if you are interested in learning to be "low level designer" of any subversion of the game, than email me.
Game definition by you "low level designer"
Here you may find answers to your questions.
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Re: Game definition by you "low level designer"
Post by Sunrise Samurai »
Duplicate post here. Good idea though.
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