Blood bag IMPLEMENTED

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noaharts
Posts: 193
Joined: Sat Apr 25, 2020 3:43 pm

Blood bag IMPLEMENTED

Post by noaharts »

A medic creature for insectoids
Blood_Bag.png
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Design leader of age of alder
And helping out with age of galaxy team for fun.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Blood bag

Post by Midonik »

So the concept is for this unit to suck blood of enemies to heal allies. So how about:
Cost: 4
Hp: 20
Attack: 5
Range: 1
Armors: 0/0
Speed: 4 (hover movement)
Bonuses: 100% flesh and blood units
Passive ability, Living bloodbag: Upon hitting an enemy, gain +1 abillity power for a duration of 5 turns, stackable, can't be disenchanted
Abilities:
Share blood - heals self or ally for 4×abilty power, range 1
Built in big creature building
So, it can maximally get like 6 ability power, making it heal an ally for 24 (keep in my, flesh and blood units have 100% heal bonus, so it's actually 48). However, attacking this often with this fargile big creature unit with little attack in a way that would let it survive is pretty unlikely. After 1 attack, it heals less than a human medic, after 3 - more. A bit of a complicated idea but it could be fun. I believe this can be JSONed to work like this btw.
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