The Brood

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Savra
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The Brood

Post by Savra » Thu Aug 30, 2018 4:03 pm

This one will basically be their main swarm units. I think we can call them the Brood since according to the insectoids race description they will be having subraces that are Insectoids.
Brood eggs:
Cost:1
Hp:5
Sight:1
Arm:0
P.Arm:0
shields:0
Res:0
Abilities:
Hatch-3 turns van then randomly transforms into the following:
Brood underlings-80%
Brood rippers-40%
Brood Crushers-20%
Brood queen-5%

Brood underlings:
Cost:1
Hp:10
Atk:5
Rng:1
Sight:5
Spd:4
Arm:1
P.Arm:1
Shields:0
Res:0

Brood rippers:
Cost:2
Hp:15
Atk:10
Rng:1
Sight:5
Spd:4
Arm:1
P.arm:1
Shields:0
Res:0

Brood Crushers:
Cost:4
Hp:20
Atk:14
Rng:1
Sight:5
Spd:4
Arm:2
P.arm:2
Shields:0
Res:0
Bonus to armoured units.

Brood Queen:
Cost:6
Hp:30
Atk:15
Rng:1
P.rng:1
Sight:4
Spd:3
Arm:2
P.arm:2
Shields:0
Res:20%
Abilities:
Aura - rng:4- streangth +1
Spawn brood egg-cool:2-rng:1
Last edited by Savra on Wed Sep 19, 2018 4:58 am, edited 2 times in total.

Midonik
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Re: Insectoids underlings.

Post by Midonik » Thu Aug 30, 2018 4:36 pm

And here you go with those list again... Well it's at least one subrace and also you gave something more than name so maybe let's acctualy disscuss here and hope it won't turn into a mess...
Savra wrote:
Thu Aug 30, 2018 4:03 pm
This one will basically be their main swarm units. I think we can call them the Brood
(I hope it's not copyrighted...)
since according to the insectoids race description they will be having subraces that are Insectoids.
Brood eggs:
Cost:1
Hp:5
Sight:1
Arm:0
P.Arm:0
shields:0
Res:0
Abilities:
Hatch-3 turns van then randomly transforms into the following:
Brood underlings-80%
Brood rippers-40%
Brood Crushers-20%
Brood queen-5%
It will be hard to code transforming into following at the end of vanishing. It can just have an albitly to transform into random unit, but isn't it simpler to just make queen spam a random unit?

Brood underlings:
Cost:1
Hp:10
Atk:5
Rng:1
Sight:5
Spd:4
Arm:1
P.Arm:1
Shields:0
Res:0
Given that insectoids can spawn unit I don't like idea of giving them something that spammy as 1 cost unit (y'know, you can have ×2 those than 2 turn units, that can be spammed in big quantities already). Instead make it 2 turn basic and change role of rippers.


Brood rippers:
Cost:2
Hp:15
Atk:10
Rng:1
Sight:5
Spd:4
Arm:1
P.arm:1
Shields:0
Res:0
(Maybe anty - infantry of sort?)


Brood Crushers:
Cost:4
Hp:20
Atk:14
Rng:1
Sight:5
Spd:4
Arm:2
P.arm:2
Shields:0
Res:0
Bonus to armoured units.
What weapon they use that they have anty armoured units bonus?


Brood Queen:
Cost:6
Hp:30
Atk:15
Rng:1
P.rng:1
Sight:4
Spd:3
Arm:2
P.arm:2
Shields:0
Res:20%
Abilities:
Spawn brood egg-cool:2-rng:1
How about some buffing aura?
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Savra
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Re: Insectoids underlings.

Post by Savra » Thu Aug 30, 2018 4:40 pm

Yah, I figured their wasn't enough of them to make other pgs.

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Savra
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Re: Insectoids underlings.

Post by Savra » Sat Sep 01, 2018 8:30 pm

How's this for the queen? Or should I make something else?

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Savra
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Re: the brood

Post by Savra » Sun Sep 02, 2018 1:01 am

Here's the underlings.

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Savra
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Re: The Brood

Post by Savra » Sun Sep 02, 2018 4:39 pm

Updated queen.

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DoomsdayDragonfire
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Re: The Brood

Post by DoomsdayDragonfire » Wed Feb 06, 2019 5:10 pm

I liked
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Midonik
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Re: The Brood

Post by Midonik » Wed Feb 06, 2019 5:14 pm

Well I wouldn't out any effort into this yet. Once we get the human and reptilan races to realsable state (planetary only) we will start to put this and myconids in game.
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DoomsdayDragonfire
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Re: The Brood

Post by DoomsdayDragonfire » Wed Feb 06, 2019 5:23 pm

Beside naval units... I think both have a good number of core units already, just need the balancing, but if you say it isn't time yet for this i'm ok with it.
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Re: The Brood

Post by Midonik » Wed Feb 06, 2019 5:54 pm

Hopefully we will be left with only balance to go after my winter break (starts soon, basically Friday!). That's if I get to see some images... You must remember I still have at least studying (final exams this year ) to do so maybe I won't manage. But we will get progress definitely.
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noaharts
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Re: The Brood

Post by noaharts » Fri Jun 19, 2020 2:36 pm

I update and reworks some of the units for the brood sub races

The brood
The youngest race of insectoids that havent develop any signs of intelligents they only have one thing on there minds.
Fight-Eat-Reproduces.
Specialize in swarming the enemy with endless horde of units tho soft they rely on numbers too take down there enemy.


Broodqueen
Cost:8
Hp:45
Atk:5
Armor:0/0/0
Range:1
Sight:3
Speed:3
Desc:the broodqueen the weakest of the other queens.tho weak she has the most fastest reproduction cycle amongs the other queens. Can command his broods to protect her when needed
Abilities:lay eggs:
can lay two eggs in its nearest area.
Protect me:gives and aura that emits armor by 1 of an area of 3.
Mature fumes:gives an ally insectoid atk by 2 for 2 turns range:4.
Brood Queen.png
Brood Queen.png (1.44 KiB) Viewed 701 times
Last edited by noaharts on Fri Jun 19, 2020 2:44 pm, edited 1 time in total.
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noaharts
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Re: The Brood

Post by noaharts » Fri Jun 19, 2020 2:41 pm

Brood egg
Hatches at 2 turns
Has a chance to transform too
Broodlings 80%
Brood hunter 40%
Brood lurker40%
Brood Scourge 30%
Brood tyrant 15%
Brood Egg.png
Brood Egg.png (681 Bytes) Viewed 700 times
Broodlings=infantry
Cost:2
Hp:20
Atk:8
Armor:0/0/0
Range:1
Sight:4
Speed:3
Dodge:15%
Desc:the meatshield of the brood army. The soldiers and workers of the queen. there are slick and fast that they can outrun enemies.they can rush towards the enemy without regarding there lives.
Ability:
Swarm Rush:gains 2 speed for 1 turn coldown by 2.
broodlings 1.png
broodlings 1.png (870 Bytes) Viewed 700 times
Brood hunter=hover unit/anti infantry
Cost:3
Hp:28
Atk:5
Armor:0/0/0
Range:1
Sight:4
Speed:4
Bonus:
Infantry: 50%
Flying units 100%
Desc:broodhunters are predators of the sky. They rely on there sight to sense prey near the vicinity. They can see invisible by using thremal vision eyes
Ability:
Thermal vision
Can see thru stealth units range by 2
Brood Hunter.png
Brood Hunter.png (1.09 KiB) Viewed 700 times
Brood Scourge=large creature/anti-armor
Cost:4
Hp:32
Atk:8
Armor:1/0/0
Range:3
Sight:3
Speed:3
Bonus: mechanical 60%
Tanks: 100%
Desc:brood scrourge uses there tail that fires acid like subtance too the enemy armor and slowly corroded its armor.
Ability:
Corrosive Bomb
Fires an heavy load of acidic liquid too an enemy decreasing its armor by 2 for 3 turns.
Brood Scourge.png
Brood Scourge.png (1.28 KiB) Viewed 700 times
Brood lurker=infantry/anti infantry
Cost:4
Hp:28
Atk:7
Armor:0/0/0
Range:1
Sight:3
Speed:4
Bonus:infantry 100%
Desc: lurkers can fully stalk there prey down. Using its stinger too prieces thru skin and stabbing them too death.
They can hide underground waiting for days for any creature past by.
Ability:
Borrow:can hide underground they gain armor of 3/3/3 but reducing there sight by 1.
Brood Lurker.png
Brood Lurker.png (1.17 KiB) Viewed 700 times
Brood Lurker Borrowed.png
Brood Lurker Borrowed.png (3.24 KiB) Viewed 700 times
Brood tyrant:big creature
/anti-armor/anti-building
Cost:6
Hp:40
Atk:8
Armor1/1/0
Range:1
Sight:3
Speed:3
Bonus:
Heavy tanks 30%
Tank 60%
Mechanical 60%
Structures 100%
Desc:The terror of the brood races tyrants are giant unstoppable force of nature. tearing down buildings using its metal like sharp apendages too reap metal plates down.
Ability:
Swarm Rush:gain 2 speed for 1 turn coldown by 2.
Brood Tryant.png
Brood Tryant.png (1.49 KiB) Viewed 700 times
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Midonik
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Re: The Brood

Post by Midonik » Fri Jun 19, 2020 3:40 pm

Ehhhhh don't make topics with this quantity of units. It's super intimidating to start reading them.
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