Insectoids structures

Dan301002
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Insectoids structures

Post by Dan301002 »

As i told earlier at this topic below.
http://www.ageofstrategy.net/viewtopic.php?f=169&t=5590

I believe that some sort of nest would be perfect for insectoids. I think it should be appropriate that we make several different type of nest, it is scaled up to tier three. What i thinks of the tier :

- Tier One, the lowest tier nest. It is the fastest one and the weakest one to build (not too fast & weak), and able to build normal infantry size insectoids.

- Tier Two, the second tier. It is a bit longer to build and a bit more buffed up than the first one, it's able to build well around tanks size hmm? (so basically might be a tank factory + airport hybrid)

- Tier Three is a special one. There is several tier three building, with each able to build their own unique units. (so basically a special one like dojo on AoS, tho it might be added later since there is no idea yet)
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Midonik
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Re: Hive Nest

Post by Midonik »

So those are factories? Not defenses?
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Dan301002
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Re: Hive Nest

Post by Dan301002 »

Midonik wrote:So those are factories? Not defenses?
Yes they are some kind of factories.
Defenses? Well i don't know yet how to get some idea that might work with the general insect idea.
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Typhoon
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Re: Hive Nest

Post by Typhoon »

I like that idea
How about upgrade for every tier like church to cathedral in aos
this will be sacrifice to produce better units
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Dagravian
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Some Structure Ideas.

Post by Dagravian »

Acid Splitters - Defensive Structure - Throws a liquid solution that liquefies most of the known materials.
Web Throwers - Defensive Structure - Throws a plasma web that slow down any unit and burn them to ashes.
Plasma shooters - Defensive Structure - Shoot molten plasma pellets like a lasergun.

Comb - producer structure - Can create units from flyes, bees and moths.
Arachno den - producer stucture - Can create any 8 legged unit, from ticks, spiders and scorpions.
Hive mind - Megabuilding/Castle - Producers of Mind Control/controled units and high tech mecha-insect units.
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Savra
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Hive

Post by Savra »

Insectoids hive: trains basic insectoids
Turn/build:3
Hp:20
Sight:3
Heal:5
Cap:2
Arm:0
E.arm:3
C.arm:0
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Savra
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Conclaive

Post by Savra »

Insectoids mega building, conclaive.
Conclaive: trains special Insectoid units.
Turn/build:
Hp:550
Atk:6 poison weapon
Rng:7
Sight:7
Act:3
Heal:8
Cap:4
Arm:3
E.arm:9
C.arm:5
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Savra
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Nest

Post by Savra »

Nest: Trains insectoids air creatures
Turn/build: 3
Hp:20
Sight:3
Heal:5
Cap:2
Arm:0
E.arm:3
C.arm:1
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Savra
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Brood burrow

Post by Savra »

Brood burrow: trains brood units and their monstrosity's.
Turn/build:2
Hp:15
Sight:4
Heal:6
Cap:2
Arm:0
E.arm:1
C.arm:0
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Savra
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Scarabin colony

Post by Savra »

Scarabin colony: trains scarabin which would be like mechs.
Turn/build:4
Hp:25
Sight:2
Heal:4
Cap:2
Arm:1
E.arm:2
C.arm:0
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Savra
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Arachnian lair

Post by Savra »

Arachnian lair: trains arachnian and their unique inventions.
Turn/build:4
Hp:30
Sight:2
Heal:4
Cap:2
Arm:2
E.arm:2
C.arm:1
Buildable on mountain tiles.
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Savra
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Hatchery

Post by Savra »

Hatchery: docks
Turn/build:3
Hp:20
Sight:3
Heal:3
Cap:2
Arm:0
E.arm:3
C.arm:2
Buildable only in water.
Trains naval and certain other water related units.
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godOfKings
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Re: Hatchery

Post by godOfKings »

Hatchery should b basic barracks making all basic units, find a different name for docks, also the zerg race of StarCraft can give nice ideas on building names for insects, also transfer all insect ideas from aof to this forum
Last edited by godOfKings on Fri Aug 31, 2018 9:40 am, edited 2 times in total.
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Midonik
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Re: Hatchery

Post by Midonik »

(don't use anything that could be copyrighted)
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godOfKings
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Re: Hatchery

Post by godOfKings »

As long as the building names r common English words and not specific to zerg race, they cannot b copy righted, u r worrying unnecessarily :)
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LordOfAles
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Re: Hatchery

Post by LordOfAles »

Damn zerg are a great inspiration but if we use them like how we used warcraft for aof it ain't gonna be gud.
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Savra
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Re: Hatchery

Post by Savra »

Actually I suggested this name because some units that are flying will be built here, some flying bugs start out born in water.
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godOfKings
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Re: Hatchery

Post by godOfKings »

these might b alien bugs whose eggs r not laid in water but in a building called 'spawning pool' or 'breeding pool' (this name also I got from zerg buildings names)
Last edited by godOfKings on Fri Aug 31, 2018 8:44 pm, edited 1 time in total.
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Savra
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Re: Hatchery

Post by Savra »

Let's do breeding pool.
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Typhoon
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Insectoid Barracks

Post by Typhoon »

Insectoid barracks.png
Insectoid barracks.png (1.01 KiB) Viewed 3445 times
Place to train soldiers of hive
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Midonik
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Re: Insectoid Barracks

Post by Midonik »

When I think about it, the frontal view is not the best. It would be better if it was angled, like, em, no other building in AoG... Oh wait, the reptilian vehicle factory has a right angle.
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noaharts
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Insectoid-structures IMPLEMENTED

Post by noaharts »

Barracks-breeding grounds
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Breeding grounds occupied.png
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Breeding grounds.png
Breeding grounds.png (1.91 KiB) Viewed 3224 times
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noaharts
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Re: Insectoid-structures

Post by noaharts »

Airport-Comb Spire
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Comb Spire Occupied.png
Comb Spire Occupied.png (1.71 KiB) Viewed 3221 times
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Badnorth
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Re: Insectoid-structures

Post by Badnorth »

Woah
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Badnorth
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Re: Insectoid-structures

Post by Badnorth »

This made me wanna participate in the development of aog :)

Anything I can do?
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noaharts
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Re: Insectoid-structures

Post by noaharts »

Any help its okay
Images
Ideas
Coding
We are always happy too have someone abroad the galactic fleet
you can also join us on discord were our dicussion are there we could always use some helping hands.
:D
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Badnorth
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Re: Insectoid-structures

Post by Badnorth »

Unfortunately discord isn't compatible with my device
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Badnorth
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Re: Insectoid-structures

Post by Badnorth »

Deleted.
Last edited by Badnorth on Wed Jun 23, 2021 11:49 am, edited 1 time in total.
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Midonik
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Re: Insectoid-structures

Post by Midonik »

...
Mind telling us what is this supposed to be? I can't really comment on something if I have no idea what it is.
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Badnorth
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Re: Insectoid-structures

Post by Badnorth »

A crash landed orb can be summoned on the battleground by Superior insectisoids
Can only produce basic units as an ability.
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