Insectoids structures

Midonik
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Re: Insectoid-structures

Post by Midonik » Sat Jun 20, 2020 1:34 pm

... that idea doesn't fit insectoid concept is slightest.
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Midonik
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Re: Insectoids structures

Post by Midonik » Wed Mar 10, 2021 6:04 pm

Ok I just merged all the ideas for structures cause there was like 10 topics for them and I was going a bit nuts here.
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Midonik
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Re: Conclaive

Post by Midonik » Thu Mar 18, 2021 2:14 pm

Insectoids mega building, conclaive.
Conclaive: trains special Insectoid units.
Turn/build:
Hp:550
Atk:6 poison weapon
Rng:7
Sight:7
Act:3
Heal:8
Cap:4
Arm:3
E.arm:9
C.arm:5
@noaharts made this image for insectoid mega. We also agreed to call it "grand hive". I will consider the stats at a later time, it would be nice if it could deal good damage to ground and air units like other megas, perhaps thanks to an ability. Posion weapons seem somewhat interesting.
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Midonik
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Re: Insectoids structures

Post by Midonik » Tue Jun 01, 2021 7:43 am

We need an image for insectoid docks. And also an image for a big creature making building, we'd probably call it a hatchery, while the current hatchery should be renamed. Maybe to insectoid barracks.
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Anchar
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Re: Insectoids structures

Post by Anchar » Thu Jun 03, 2021 7:00 am

?
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Anchar
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Re: Insectoids structures

Post by Anchar » Thu Jun 03, 2021 3:45 pm

.
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Midonik
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Re: Insectoids structures

Post by Midonik » Sun Jun 06, 2021 1:49 pm

Is that an image for the dock? Also I don't think it needs an eye.
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Anchar
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Re: Insectoids structures

Post by Anchar » Sun Jun 06, 2021 2:36 pm

Yes, it's a dock.

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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Anchar » Sat Jun 19, 2021 5:40 pm

.
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Midonik
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Midonik » Sat Jun 19, 2021 9:16 pm

I wasn't expecting that, but I suppose I didn't give you any directions. Well, Im not sure it fits in with other insectoid buildings. And it's a little wierd that the incubators are outside, I guess. It seems like they could be easily destroyed that way. It could also use an occupied version as well.
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Anchar
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Anchar » Wed Jun 23, 2021 11:17 am

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Re: Insectoids structures

Post by Midonik » Fri Jun 25, 2021 9:29 am

That will do
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Anchar
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Re: Insectoids structures

Post by Anchar » Fri Jun 25, 2021 9:32 am

Well, I think that incubators may not necessarily be made of ordinary glass, maybe it's armored glass and something like that, maybe it's some kind of resin.

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Re: Insectoids structures

Post by Midonik » Fri Jun 25, 2021 1:52 pm

I suppose so


It would be good to have an occupied version of the building.
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Re: Insectoids structures

Post by Anchar » Sat Jun 26, 2021 12:00 am

Isn't this an empty version, but the one that was previously occupied?

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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Midonik » Sat Jun 26, 2021 8:44 am

Anchar wrote:
Sat Jun 19, 2021 5:40 pm
.
You mean that this one is occupied?
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Anchar
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Re: Insectoids structures

Post by Anchar » Sat Jun 26, 2021 8:48 am

Yes

Midonik
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Re: Insectoids structures

Post by Midonik » Sat Jun 26, 2021 8:53 am

I guess that works in some way
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Re: Insectoids structures

Post by Midonik » Sat Jun 26, 2021 9:21 am

Well if we're going to use that first one as occupied version, there's something that bothers me. The creatures inside the incubator appear to be humanoid, however insectoid big creatures that will be made inside aren't necessarily humanoid (currently with one exception - the crabman). Could you try to make them look more like large bugs, since that's what most insectoid big creatures are?
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Re: Insectoids structures

Post by Anchar » Sat Jul 03, 2021 4:12 pm

.
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Midonik
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Re: Insectoids structures

Post by Midonik » Sat Jul 03, 2021 4:16 pm

Sweet
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Re: Insectoids structures

Post by Anchar » Sat Jul 03, 2021 4:17 pm

.
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