Insectoids structures

Midonik
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Re: Insectoid-structures

Post by Midonik »

... that idea doesn't fit insectoid concept is slightest.
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Midonik
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Re: Insectoids structures

Post by Midonik »

Ok I just merged all the ideas for structures cause there was like 10 topics for them and I was going a bit nuts here.
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Midonik
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Re: Conclaive

Post by Midonik »

Insectoids mega building, conclaive.
Conclaive: trains special Insectoid units.
Turn/build:
Hp:550
Atk:6 poison weapon
Rng:7
Sight:7
Act:3
Heal:8
Cap:4
Arm:3
E.arm:9
C.arm:5
@noaharts made this image for insectoid mega. We also agreed to call it "grand hive". I will consider the stats at a later time, it would be nice if it could deal good damage to ground and air units like other megas, perhaps thanks to an ability. Posion weapons seem somewhat interesting.
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Midonik
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Re: Insectoids structures

Post by Midonik »

We need an image for insectoid docks. And also an image for a big creature making building, we'd probably call it a hatchery, while the current hatchery should be renamed. Maybe to insectoid barracks.
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Anchar
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Re: Insectoids structures

Post by Anchar »

?
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Anchar
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Re: Insectoids structures

Post by Anchar »

.
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Midonik
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Re: Insectoids structures

Post by Midonik »

Is that an image for the dock? Also I don't think it needs an eye.
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Anchar
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Re: Insectoids structures

Post by Anchar »

Yes, it's a dock.
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Anchar »

.
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Midonik
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Midonik »

I wasn't expecting that, but I suppose I didn't give you any directions. Well, Im not sure it fits in with other insectoid buildings. And it's a little wierd that the incubators are outside, I guess. It seems like they could be easily destroyed that way. It could also use an occupied version as well.
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Anchar
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Anchar »

.
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Midonik
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Re: Insectoids structures

Post by Midonik »

That will do
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Anchar
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Re: Insectoids structures

Post by Anchar »

Well, I think that incubators may not necessarily be made of ordinary glass, maybe it's armored glass and something like that, maybe it's some kind of resin.
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Re: Insectoids structures

Post by Midonik »

I suppose so


It would be good to have an occupied version of the building.
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Anchar
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Re: Insectoids structures

Post by Anchar »

Isn't this an empty version, but the one that was previously occupied?
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Re: Insectoids structures WAITING IMAGE (see: last page)

Post by Midonik »

Anchar wrote: Sat Jun 19, 2021 5:40 pm.
You mean that this one is occupied?
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Anchar
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Re: Insectoids structures

Post by Anchar »

Yes
Midonik
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Re: Insectoids structures

Post by Midonik »

I guess that works in some way
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Re: Insectoids structures

Post by Midonik »

Well if we're going to use that first one as occupied version, there's something that bothers me. The creatures inside the incubator appear to be humanoid, however insectoid big creatures that will be made inside aren't necessarily humanoid (currently with one exception - the crabman). Could you try to make them look more like large bugs, since that's what most insectoid big creatures are?
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Anchar
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Re: Insectoids structures

Post by Anchar »

.
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Midonik
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Re: Insectoids structures

Post by Midonik »

Sweet
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Anchar
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Re: Insectoids structures

Post by Anchar »

.
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