Insect Planetary Map editor units WAITING IMAGE

Midonik
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Insect Planetary Map editor units WAITING IMAGE

Post by Midonik »

Ideas for map editor units:
- antmen empress - the queen of queens, should be a more impressive and maybe slightly bigger, maybe in some armor
- minder general - a leader of minders, a caste of highly intelligent antmen who took the leadership from the empress
- minder scientists
- antmen civilians - I guess why not
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Make her better for the empress
Make her better for the empress
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The other looking one is a minded, change the outfits
The other looking one is a minded, change the outfits
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unit_ins_inf_worker_engineers.png
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Anchar
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Re: Map editor units

Post by Anchar »

.
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Midonik
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Re: Map editor units

Post by Midonik »

Whoa, that spooked me.

I like it, but I think it'd be good to make it look more different from the ant queen at the first glance - the best way to do it is by changing the colour imo. Maybe more red and brown?
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Anchar
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Re: Map editor units

Post by Anchar »

.
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Midonik
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Re: Map editor units

Post by Midonik »

Hell yea, that looks sick.
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Anchar
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Re: Map editor units WAITING IMAGE

Post by Anchar »

.
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Anchar
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Trainee stelcers; Ants miners; Rogue drones; Ants movers; High-output miners; Supervisors; Rogue soldiers; Young ants.
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Anchar
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Exiled workers
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Re: Map editor units WAITING IMAGE

Post by Anchar »

.
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Farmers; Gatherers; Bioengineers; Nectar brewers; Nectar brewing building.
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Anchar
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Re: Map editor units WAITING IMAGE

Post by Anchar »

It would be funny if the brewers of nectar (as well as the building) had the ability to heal, but put a stun on one turn. It would also be nice if there were several varieties of drinks that would treat, but would impose debuffs, for example: poisonous swill would impose toxins, fiery swill would impose burning.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

Should I make the nectar stuff playable or only neutral?
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Re: Map editor units WAITING IMAGE

Post by Anchar »

I don't know, maybe the nectar theme would be really good for the game.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

Also, what exactly are trainee stelcers?
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Re: Map editor units WAITING IMAGE

Post by Anchar »

They have not yet been given stealth armor and weapons, so they just learn to disguise themselves on the ground with the help of improvised means. I think they should be without stealth, perhaps it would be possible to make them with two stages in the likeness of snipers.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

I see. So they are minders training to be mimics or spies?
I could give them forest affinity like partizants maybe?
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Yes. I agree.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

Anchar wrote: Sun Jun 26, 2022 5:56 pm It would be funny if the brewers of nectar (as well as the building) had the ability to heal, but put a stun on one turn. It would also be nice if there were several varieties of drinks that would treat, but would impose debuffs, for example: poisonous swill would impose toxins, fiery swill would impose burning.
I would need (an) image/es for (the) ability/ies
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Re: Map editor units WAITING IMAGE

Post by Anchar »

.
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Bioengineers guards and bioengineers operator.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

I thought you were done, I've underestimated you apparently.
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Yes, something came up with an idea.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

Im not sure I understand why bioengineers need guards and what exactly a "bioengineer operator" is.
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Re: Map editor units WAITING IMAGE

Post by Anchar »

Well, Human has a general, so I thought why not add a mini boss to the insectoids. The operator is the head controlling the process of bioengineering production from the caste of supervisors who is sewn to the body of vilebomber with the hand of honey antmen. Although I think this idea is really very non-standard.
As for the guards, Human also has police detachments, as well as various guerrillas, why would the insectoids not have freelance fighters.
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Re: Map editor units WAITING IMAGE

Post by Midonik »

So I should give the operator (this name feels off - did you mean a surgeon maybe?) the honey ant ability?
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Re: Insect Planetary Map editor units WAITING IMAGE

Post by Anchar »

Yes, as well as aura strengthening and regeneration.
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Re: Insect Planetary Map editor units WAITING IMAGE

Post by Midonik »

Why aura?
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Re: Insect Planetary Map editor units WAITING IMAGE

Post by Anchar »

Because he's a leader. By aura, I mean what the Ant Lords have.
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Re: Insect Planetary Map editor units WAITING IMAGE

Post by Anchar »

.
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Re: Insect Planetary Map editor units WAITING IMAGE

Post by Anchar »

The ancient deity of the wormfaces is their progenitor. This species is extinct because of its size, but the remaining ones are considered wormy for the gods. I think he can be given regeneration, vampirism and devouring corpses.
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