task 1: put in this sound to json form:
the defaultSoundUh means "unit_selected_small4.ogg" file, and its weight is given by its number of occurence - never ask why was it

Code: Select all
int defaultSoundUh = SoundsDef.addSound("unit_selected_small4.ogg");
SoundsDef.packs.append(SOUND_PACK_UNIT_SELECT_US_BLD,
new int[] {
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
SoundsDef.addSound("unit_selected_us_yes.ogg"),
SoundsDef.addSound("unit_selected_us_yes_sir.ogg"),
SoundsDef.addSound("unit_selected_us_your_orders.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_SELECT_GER_BLD,
new int[] {
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
defaultSoundUh,
SoundsDef.addSound("unit_selected_us_yes.ogg"),
SoundsDef.addSound("unit_selected_us_yes_sir.ogg"),
SoundsDef.addSound("unit_selected_us_your_orders.ogg"),
}
);
// -----------------------
// UNIT DAMAGE
// -----------------------
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_TANK,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_VEHICLE,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_SHIP,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_PLANE,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_INF,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_FIXED,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_DAMAGE_BLD,
new int[] {
SoundsDef.addSound("unit_damage_tank.ogg"),
}
);
// -----------------------
// UNIT MEND/HEAL etc. SOUNDS
// -----------------------
SoundsDef.packs.append(SOUND_PACK_UNIT_HEAL,
new int[] {
SoundsDef.addSound("unit_action_heal.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_CONVERT,
new int[] {
SoundsDef.addSound("unit_action_convert.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MEND_BUILD,
new int[] {
SoundsDef.addSound("unit_action_mend_build.ogg"),
}
);
SoundsDef.packs.append(SOUND_PACK_UNIT_MEND_BUILD,
new int[] {
SoundsDef.addSound("unit_action_mend_build.ogg"),
}
);