I'm wondering, will the skills of Templars, Templars and Warmages be applied without any action?makazuwr32 wrote: ↑Tue Jan 19, 2021 3:54 am
For orcs i am planning to give orc poison effect that will deal 5-6 damage/turn but poison weapon will not require actions and will last 2 turns for them.
Also, will this effect be removed for ranged units?