@Alexander82
Wolf rider:
Lower spell resist to 0%
Heavy wolf rider:
Lower spell resist to 10%
Master wolf rider:
lower spell resist to 20%
All goblin pikers:
Remove "Blow goblin" spell - because with 1-2 troll shamans hamletback can infinitely summon goblins for infinite amount of explosions.
(once i made 80 explosions for 1 turn... it is completely op)
All hamletback's:
Increase cost by 1
Troll headhunter:
Lower range to 4
Change bonus to 100% to archers and dragons. no bonus to other flying units (ornithopter/zeppelin carrier/war zeppelin as example)
Remove dodge ranged
Elite troll headhunter:
Lower range to 5
Change bonus to 100% to archers and dragons. no bonus to other flying units (ornithopter/zeppelin carrier/war zeppelin as example)
Remove dodge ranged
Master troll headhunter:
Lower range to 6
Change bonus to 100% to archers and dragons. no bonus to other flying units (ornithopter/zeppelin carrier/war zeppelin as example)
Remove dodge ranged
Olog hai (all):
Increase cost to 8
Uruks:
Change cost of all uruk hais to 4
Add spell resist gain per upgrade: 10% (max level will have 30% spell resist)
Uruk archer:
Lower base damage to 9
Lower base range to 5
Stats gain per upgrade is same.
Uruk axeman:
Add 50% bonus to infantries and heavy infantries
Upgrades change:
Orc skin:
Lower cost to 4 turns
Poison weapon:
Lower cost to 6 turns
Abilities change:
Poison weapon:
Increase length to 3 turns, lower cooldown to 6 turns