Suggestion: Human race update - Based on Full unit list update. - IMPLEMENTED

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makazuwr32
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Suggestion: Human race update - Based on Full unit list update. - IMPLEMENTED

Post by makazuwr32 »

@Alexander82, @General Brave.

1. Unit stats changes:
a.
Human skirmisher:
Hp - 11 (increase it by 3)
Attack - 4
Range - 3
Armor - 0/5
Speed - 3
Sight - 5 (increase by 2)
bonus: 100% to archers, dragons.
Affected by infantry upgrades, not by archers.
Human Skirmisher master:
Hp - 14 (increase it by 4)
Attack - 5
Range - 4
Armor - 1/6 (added 1 normal armor)
Speed - 3
Sight - 6 (increase by 3)
Bonus: 100% to archers, dragons.
Affected by infantry upgrades, not by archers.
this way humans will get mucvh better skirmishers who can deal much easier with enemy archers and dragons, also humans can now concentrate on infantry upgrades and get better skirmishers as well but at cost of no range increase from blacksmith upgrades.

b.
Catapult:
Add 25% bonus to giants and siege units, change bonus to buildings to this: 10% to normal buildings, 50% to towers/walls, 250% to Castles.
Trebushet:
Add 50% bonus to siege units, ships, Giants. Update its bonus list: right now it deals only 1000% bonus to Scaledfolk Mega buildings, not 4000%.
Add ability to be constructed by workers, Change Construction bonus to -93%
Impove of human's siege units, to keep them up to date.

c.
Catapult ship - add ability to increase speed by +2 at cost of action and with cooldown of 3 turns. Must have the same bonuses as normal catapult.
Warship - add 50% bonus to all Naval and amphibious units, 100% bonus to all water transport units.
Destroyer - add 30% bonus to all naval and amphibious units, lower damage to 30, remove all other bonuses.
Improvement of naval units of humans.

Additions:
Add elephants (both) as trainable units; remove power range from War elephant.
Add fire archers (same stats as poison ones, but with fire weapon as passive).

addition of better meat tanks and fire archers. Things humans lack the most right now.


all other races will be updated to be on pair with these Humans.
Last edited by makazuwr32 on Wed Aug 01, 2018 6:42 am, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Suggestion: Human race update - Based on Full unit list update.

Post by Tankhead »

Glad to see someone mentioning skirmishers. Their stats right now isn't what they should be.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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makazuwr32
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Re: Suggestion: Human race update - Based on Full unit list update.

Post by makazuwr32 »

They are part of balance line i am planning.
All skirmisher type units will have 100% bonus to archers and dragons. Troll headhunters as well (they have right now 200% bonus to all archers and all flying units and this is need to be fixed because it is ridicilous how they easili kill for example war zeppelins of dwarves despite it is mechanical unit and they must not have bonus to it).

Human Skirmishers this way will become more useful. Also they will loose some range in late game this is compensated by their increased health, increased bonus to archers and the fact that they are now infantries and that they will benefit from infantry blacksmith upgrades (and many human players like to upgrade swords and infantry armors still). Master skirmishers with all upgrades will be able to kill uruk archers 3 in 4 hits while uruk archers 4 with their 13 damage will need 3 hits to kill skirmishers by themselves if they don't have any buffs.
As for right now skirmishers don't have at all any bonuses to any new archer units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Lynx Shafir
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Re: Suggestion: Human race update - Based on Full unit list update.

Post by Lynx Shafir »

I'm glad somebody mentioned elephant and fire archers. At least...
Thanks Mak :D

(what is worse the AI could train them all this time.)
Bonuses to giants and skirmishes change useful. too

Also horse Archer and Lancer(horse) is needed. -
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Suggestion: Human race update - Based on Full unit list update.

Post by makazuwr32 »

I don't want to add yet horse archers to humans because this will drastically change balance in fights "Humans/Elves" where elves must have better speed at least.

As for lancers there is Its own suggestion of Lancer unit for Humans and we just need to work on it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Alexander82
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Re: Suggestion: Human race update - Based on Full unit list update.

Post by Alexander82 »

IMPLEMENTED
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