Unit List to Vote - AOF - OUTDATED

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patroid
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Unit List to Vote - AOF - OUTDATED

Post by patroid »

Unit list to vote
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

Human units


Ranger

viewtopic.php?f=86&t=2201
Ranger Bow.png
Ranger Bow.png (23.25 KiB) Viewed 7751 times
Ranger 2.png
Ranger 2.png (22.63 KiB) Viewed 7751 times
Stats:
Cost 8
HP 30
Attack (melee) 12
Attack (ranged) 8
Range (melee) 1
Range (Ranged) 5
Armor 3
Pierce Armor 3
Speed 4
Sight 8
Action 2
Heal Rate 6
Spell Resistance 80%
Active skills:
Switch stance (used to swith melee with ranged mode, it doesn't cost an action point)
Heal
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack))
Regeneration (range 2, duration 4, doesn't stack, the effect heal half the ranger heal rate every turn)
Hawkeye (buff, range 2,duration 4, increase target range (ranged units only) by 2
Summon Animal companion (like druid wolf summon, but we might think of a different animal)
Forestwalk
Built at Archery range, Barracks, Castle (it is both melee and ranged and it is an elite unit)

Gryphon rider
Image
stats
Cost: 6
Hp: 40
Attack power: 15
Range 1
Armor: 3
Pierce armor: 3
Speed: 8
sight: 10
Action/turn: 1
Spell resistance: 100%
Builder: castle
Bonus against other flying units,bonus against mounted, bonus against dragons (we might add a tech called "dragonlance" for that)
abilities:Diving Charge. You choose a square (in your movement range) that is the start of your charge, you choose then a second square (free from other units) that is in line with the first one in a radius equal to your movement range from the first one. You end your movement in that square after hitting every unit between the two squares, You don't receive counterattacks by usin this maneuver. For the next turn you are not considered a flying unit for the purpose of damage received (because you have landed): flying unit

Human warrior upgrade 2


basic: Image
1st: Image
2nd: Image

Stats:
Cost 2
HP 24
Attack 14
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Imperial Guard
Image
Stats:
Cost: 6
HP: 50
Attack power: 20
Range: 1
Armor: 6
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, barracks, tc


Inquisitor

Image
Image
Stats:
Cost: 8
HP: 60
Attack power: 15
Range: 1
Armor: 5
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Heal Rate: 10
Spell resistance: 100%
Size: 1×1
Buildable at: castle, church
Bonus Damage against arcane spellcasters (it shouldn't have bonus against divine spellcasters like templars, priest and such): as it is now it is useful only against warmage and mummy (other can already be oneshotted by basic infantry), but later on we might have stronger spellcasters (or hybrid units) for whom this bonus might come in handy.
Bonus Damage against undead: Inquisitors are extremely versed in fighting eresy. Undeads are the result of necromancy and they are specifically trained to fight them.
Special Skills:
Resistance aura: All allies within this aura (range 5) gain +50% spell resistance
Anti-magic field: All the allies inside this field (range 3) cannot be targeted by enemy spells. Enemy spellcasters inside the anti-magic field cannot cast spells.
Barbarian
Image
Stats:
Cost 8
hp 80
attack 20
range 1
armor 3
pierce 3
speed 4
sight 6
action 1
Spell resistance 50%
Special: rage
Rage effect: Attack +10, hp +40, maxhp +40, armor +3, pierce +3, speed +2, +1 action, spell resistance +50%, trample. Duration 4 turns.
When the rage effect wear off you loose all those bonus (you also loose the 40 hp you gained, like receiving 40 damage, so, if you already had less than 41 hp the unit dies) and gain those penalties: -10 attack, -3 armor, -3 pierce, -2 speed, -50% spell resistance. Duration 3 turns (i didn't make 4 because the first turn of the rage you have used up your action to enter rage)
Human techs


Reach

Image

Bring range to 2 for pikemen and halberdiers (and eventually other spear users).

Exorcism
Image

Cost=6 at church
All sacred units (templar, priest and missionary right now) gain the destroy undead ability.
Destroy undead inflict a damage to undead unit equal to the heal rate of the unit that use it.
Destroy undead use the same range of the heal range of the unit that use it.
Destroy undead is unaffected by enemy armor but is affected by spell resistance.
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

Orcs units

Minotaur + upgrades

Minotaur
Minotaur New Horns.png
Minotaur New Horns.png (22.14 KiB) Viewed 7751 times
Cost 3
Hp 32
Attack 16
Armor 2 (thick hide)
Pierce Armor 2 (thick hide)
Speed 4
Sight 6
Action 1

Bonus Attack:
300% against towers, walls
1000% against mega buildings
100% against factories

Buildable at: Tc, Monster cave (both), Volcano
Armored Minotaur
Armored Minotaur New Horns.png
Armored Minotaur New Horns.png (22.14 KiB) Viewed 7751 times
Cost 3
Hp 38
Attack 18
Armor 3 (Armored)
Pierce Armor 3 (Armored)
Speed 3
Sight 6
Action 1

Bonus Attack:
300% against towers, walls
1000% against mega buildings
100% against factories

Buildable at: Tc, Monster cave (both), Volcano
Elite Minotaur
Elite Minotaur New Horns.png
Elite Minotaur New Horns.png (18.92 KiB) Viewed 7751 times
Cost 3
Hp 42
Attack 20
Armor 4 (more Armored)
Pierce Armor 4 (more Armored)
Speed 4
Sight 6
Action 1

Bonus Attack:
300% against towers, walls
1000% against mega buildings
100% against factories

Buildable at: Tc, Monster cave (both), Volcano
Orc axe thrower revamp and upgrades

Basic unit revamp:
Image
Cost 3
HP 21
Attack 6 (normal damage)
Range 3
Armor 0
Pierce armor 0
Action 2
Bonus damage against flying units and building (as it gives now)
first upgrade:

Elite Axe Thrower:
Image
Cost 3
HP 21
Attack 7 (normal damage)
Range 4
Armor 1
Pierce armor 1
Action 2
Bonus damage against flying units
2nd upgrade

Master Axe Thrower
Image
Cost 3
HP 24
Attack 8 (normal damage)
Range 5
Armor 2
Pierce armor 2
Action 2
Bonus damage against flying units
Goblin Shaman
Image
Image
stats
Cost: 3
HP 11
attack 3
range 1
Armor 0
Pierce 0
Speed 2
Sight 4
Action 1
Heal rate 10
Spell range 4
spell possibility 20%
spell resistance 50%
50% Potion
Lifelink
Troll skin (+6/+6 armor)
Troll Blood (20% HP regeneration for 5 turns) Duration 4 turns
Goblin swiftness (+1 action works on ranged too)
Disenchant

Buildable at TC, Shaman's Hut
Goblin spearman upgrades

upgrade 1
Image
Goblin Pikeman
hp: 18
attack: 7
Range: 2
Armor: 1
P.Armor: 1
speed: 3
sight: 3
upgrade 2

Goblin Halberdier
Image
hp: 22
attack: 10
Range: 2
Armor: 2
P.Armor: 2
speed: 3
sight: 3
Armored Orc warrior revamp + upgrades
stats edit for the basic unit:

Cost: 3
Attack: 12
Hp: 24
Armor: 3
Pierce: 3
Speed: 3
Sight: 4


Upgrade 1 (heavy Armored Orc Warrior)
Image
Cost: 3
Attack: 15
Hp: 30
Armor: 4
Pierce: 4
Speed: 3
Sight: 4
Upgrade 2 (Ironclad Armored Orc Warrior)
Image
Cost: 3
Attack: 18
Hp: 36
Armor: 5
Pierce: 5
Speed: 3
Sight: 4

Orc Slaver
Image
Cost 5
HP 20
Attack 20
Range 2 (Whips are very long and are considered ranged/reach weapons in most of rpgs)
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action 1
Spell range 3 (converted with the menace of being hit)
Unit conversion chance % = 60+(unit attack - target attack)*2 (we might make *5 if we want strenght to be more important in the equation)
Spell resistance 50%
Trained At Tcs, Orc Camp

Giant Marksman
Image
Cost 7
HP 30
Attack 20 (not pierce)
Range 10
Speed 2
Sight 11
Action 1
area dmg
Great bonus against buildings
Buildable at Tcs, Monster's cave (both)
Orc Warlock
Image
Image
Cost: 4
HP: 18
Attack Range: 1
Attack: 5
Spread damage to adjacent units: 0-3
Armor: 1
Pierce Armor: 1
Move: 3

Spells:

Thunderstorm
Fireball
Lifelink
Disarmor
Hell of Pain by Sacrifice
Goblin Batrider
Image
Image
stats:
Cost : 3
Speed: 6
isFlyingUnit
AttackDMg:5
HP:13

Has bonus against:
Catapult and any Ship type: 500%
Causes BURN effect.
Fire Javelineer + upgrades

Fire Javelineer
Image
Image
Stats:
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Can hit flying units for normal damage
Builders: Tcs, Orc Camp
This unit will be a basic unit (can be used in games with no upgrades and it doesn't cost gems)
Elite Fire Javelineer
Image
Image
Stats:
Cost: 3
HP: 21
Attack power: 13
Range: 5
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 8
Spell resistance: 30%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Can hit flying units for normal damage
Builders: Tcs, Orc Camp
Master Fire Javelineer
Image
Image
Stats:
Cost: 3
HP: 21
Attack power: 16
Range: 6
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 9
Spell resistance: 50%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Can hit flying units for normal damage
Builders: Tcs, Orc Camp
Goblin archer upgrades and reskin

Reskin
Image
Unit is default (no gems)

Elite goblin archer
Image

stats:
Cost 2
HP 16
Attack 7
range 5
armor 1
pierce 1
speed 3
sight 6
action 1
spell resistance 0
reduced ranged miss chance
Master goblin archer
Image

stats:
Cost 2
HP 20
Attack 8
range 6
armor 2
pierce 2
speed 3
sight 7
action 1
spell resistance 0
no miss chance
Uruk Axeman
Image

Stats:
cost: 3
HP: 30
Attack: 20 (trample)
Range: 1
armor 1
pierce 1
speed 3
Sight 4
Orc techs

Troll tech: Throwing
Image
Troll can change stance starting to throw spiked balls at the enemy

Orc Tech: Bloodlust (We can change the name anyway)
Image
All orcs, uruks and trolls gain the bloodlust ability.
When they kill a enemy they regenerate a amount of hp equal to their attack stat

Orc Tech: War paint
Image
Orcs, Trolls and Uruks attacks doesn't trigger a counterattack

viewtopic.php?f=27&t=1449

Uruk Hai Tech pack

Weapons:

Level 1: cost 4
Image
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer

Level 2: cost 5
Image
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer

Level 3: cost 6
Image
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer

Armor:

Level 1: cost 4
Image
+1 armor +1 pierce to all uruks

Level 2: cost 5
Image
+1 armor +1 pierce to all uruks

Level 3: cost 6
Image
+1 armor +1 pierce to all uruks

Training

Level 1: cost 4
Image
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman

Level 2: cost 5
Image
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman

Level 3: cost 6
Image
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

Undead units

Spirit Tower
Image
Image
Stats:
HP: 60
Armor 2
Pierce 4
Speed 0
Sight 8
Action 1
Effect Range 4
Construction bonus 0%
Mend Bonus 50%
Vanishing units in its range do not loose their vanishing if they stay in the tower range until the end of the turn (if this isn't possible you might make units in the tower range gaining +1 vanishing, but it shouldn't stack with several towers)

Lesser Demon
Image
Image
Cost:3
Hp:25
Attack Power:10
Range:1
Armor:1
Pierce Armor:1
Speed:3
Sight:5
Burning effect
Small bonus against both cavalry, buildings and wooden units (smaller bonus compared to specific units)
Undead knight upgrades

Armored Undead Knight
Image
Stats:
Cost 4
Hp 36
Attack 15
range 1
armor 1
pierce 6
speed 4
sight 5
action 1
spell resistance 30%
Harnessed Undead Knight
Image
stats:
Cost 4
Hp 41
Attack 18
range 1
armor 2
pierce 7
speed 5
sight 6
action 1
spell resistance 50%
Pirate ghost ship and treasure ship

Ghost ship
Image
Stats:
Cost: 8
HP: 70
Attack: 20
Range: 1
Armor: 6
Pierce: 6
Speed: 6
sight: 8
Action: 1
spell resistance: 20%
Special: cannonball (normal damage at range 5), Raid ship (if you kill a ship with a melee attack you spawn a treasure ship in place of that ship that act as a money courier)
Bonus: 100% against all ships
Treasure ship
Image
Stats:
Cost: 0
HP: 10
Attack: 1
Range: 1
Armor: 0
Pierce: 0
Speed: 5
sight: 7
Action: 1
spell resistance: 20%
Special: act as a money courier

Undead Techs


Poisonus Bite
Image

zombies will have 20% chance to make enemy units that they attack get poisoned effect.
Cost=5 turns in graveyard

Corpse Guardian
Image

Cost=4
Corpses vanishing increase by 1

Wrath
Image

Cost=6 turns in Crypt
Golems gain 20% chance to inflict fear with their attacks
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

Elves

Elf Archer upgrade:

Image

Stats:
Cost 2
Hp 13
Attack 8
Range 6
armor 0
pierce 0
sight 9
action 1
spell res 80%

Bladesinger
Image
Image
Stats:
Cost 5
HP 20
Attack 8
Range 1
Armor 0
Pierce Armor 0
Speed 4
Sight 6
Action 1
Spell possibility 20%
Spell Resistance 80%

Spells:
Double Attack (on self only)
Strenghten (on self only)
Burning Sword: add bonus against wooden units, attack inflict burning effect
Magic Arrow: Ranged Attack (range 5) If burning sword is active it add his special effect to the spell.
Sword dancer + upgrade

Basic: Sword Dancer
Image
Stats:
Cost: 4
HP: 18
Attack Power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 5
Action/turn: 2
Spell Resistance: 80%
Size: 1x1
Builders: Tcs
Ability: Whirlwind Attack: The unit can hit any enemy unit in his range
Advanced: Master Sword Dancer or Longsword Dancer
Image
Stats:
Cost: 4
HP: 26
Attack Power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 5
Action/turn: 3
Spell Resistance: 80%
Size: 1x1
Builders: Tcs
Ability: Whirlwind Attack: The unit can hit any enemy unit in his range
Fruit Ent
Image
stats
Cost 5
HP 15
Attack 3
Range 1
Sight 3
Armor 1
Pierce Armor 3
Speed 1 (maybe 2 if you think it is too low)
Heal rate 5
Spell Range 3
action 1
Heal every ally unit (flesh and blood) in all its range equal to its heal rate
Built at ent's trainer
Wood Shaper
Image
Image
Stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile)
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack))
Forestwalk
Built at tcs, great tree

Elf Techs

Elf tech pack

Unlock the elven craftsman with the following upgrades

Image

Elven bowcraft lv 1
Image
cost 4
+1 damage and +1 range for all elf archers

Elven bowcraft lv 2
Image
cost 6
+1 damage and +1 range for all elf archers

Elven bowcraft lv 3
Image
cost 8
+1 damage and +1 range for all elf archers



Elven weaponsmithing level 1
Image
cost 4
+1 Damage to all melee elf units

Elven weaponsmithing level 2
Image
cost 6
+1 Damage to all melee ef units

Elven weaponsmithing level 3
Image
cost 8
+1 Damage to all melee ef units



Elven armorsmithing level 1
Image
cost 4
+1 armor to all elves

Elven armorsmithing level 2
Image
cost 6
+1 pierce armor to all elves

Elven armorsmithing level 3
Image
cost 8
+1 armor and +1 pierce armor to all elves
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Re: Unit List to Vote - AOF

Post by DoomCarrot »

:shock:

Amazing job Alexander, thanks for posting this!
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

You're welcome ^^
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Alpha
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Re: Unit List to Vote - AOF

Post by Alpha »

Well done Alexander!
Epic Gamer Moment!
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MightyGuy
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Re: Unit List to Vote - AOF

Post by MightyGuy »

good job!
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Re: Unit List to Vote - AOF

Post by MightyGuy »

Nice job! alexander
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Re: Unit List to Vote - AOF

Post by MightyGuy »

Nice job! alexander
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Alpha
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Re: Unit List to Vote - AOF

Post by Alpha »

Nice Job!
Epic Gamer Moment!
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

up
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Dagravian
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Re: Unit List to Vote - AOF

Post by Dagravian »

Awesome list!!!, so many awesome choices, few votes :cry:
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

Thank you!
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Alexander82
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Re: Unit List to Vote - AOF

Post by Alexander82 »

OUTDATED
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