The Four Great Human Kings - ANSWERED

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Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: The Four Great Human Kings

Post by Savra »

Are you making a sub race for the humans? If so then you should probably define there roles more, also their won't be any unique units, if your planning any then they would be map editor only.
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Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: The Four Great Human Kings

Post by Savra »

Is this a single sub faction or multiple?

Also this doesn't necessarily narrow down their roles, for example:
Imperial: strong defensive units with excellent gear capable of withstanding lots of damage and good at holding points from the enemy.

Wardell: cheaper units with special crystals to aid in combat, ideal for rushing the enemy and more offensive based.

There was another also that focused on dealing with enemy spell casters and supporting ones troops with buffs as well.
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Alexander82
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Joined: Thu Feb 26, 2015 8:18 pm

Re: The Four Great Human Kings

Post by Alexander82 »

I don't think you should suggest 4 subs at once, also those names seems pretty generic.

Also consider we are not adding anymore king units in game for any race (the races that already had king units had them replaced already).

In general try to explain in what a certain sub is different from another that is already in game or from the main race.

Keep in mind that subs are actually specific populations with peculiar cultures and not 4 random units put together for no apparent reason.
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