I've been thinking about it and I figured since the skeletons are made of nothing but bone and don't necessarily have anything like skin and such to make them easy targets even in melee what if we included some dodge to them? Nothing much but something like:
Skeleton warrior: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton archer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton spearmen: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton pirate: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton mage: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton fire skull thrower: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%,
Skeleton knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton lancer: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton flail knight: base: 10%/10%/10%, armoured: 15%/15%/15%, golden: 20%/20%/20%
Skeleton shielder: base: 5%/5%/5%, armoured: 10%/10%/10%, golden: 15%/15%/15%
Skeleton worker: base: 10%/10%/10%
Skeleton monster: base: 10%/10%/10%
Skeleton dragon: base: 10%/10%/10%
What does others think? They should be harder to hit but not to the same extent as elves.
Skeletons having dodge - ANSWERED
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Skeletons having dodge
No. They are cheap and i played recently with one player, master of rising dead.
On turn 25 he had 350/800 units. Mostly skeletons.
While orc in my edition had only 67 units.
On turn 25 he had 350/800 units. Mostly skeletons.
While orc in my edition had only 67 units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Skeletons having dodge
Definitely not. Maybe only some dodge for ranged weapons since an arrow might actually pass through their ribcage but not melee attacks (especially slashing and crushing ones).
Also for the same reason of them being "nothing" and the fact that you can have them for free I would strongly reduce their hp if we'd go for giving dodge to them.
Also for the same reason of them being "nothing" and the fact that you can have them for free I would strongly reduce their hp if we'd go for giving dodge to them.
Age of Fantasy design leader
Re: Skeletons having dodge
I had a feeling the ranged part would be successful somewhat. They wouldn't need a hp reduction though if we give them a dodge to range being that some can be one shotted by strong archers and the lack in skirmishers for them.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Skeletons having dodge
They will get later their own skirmisher unit
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.