Crawler, Walkers, Gatherer. Insectoid.

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General Brave
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Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

Ants/folks:
Worker Ant.
Image
Cost: 2.
Hp: 8/8.
Attack power: 5.
Range: 1.
Armor:: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 5
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Antfolk Worker.
Image
Cost: 3.
Hp: 11/11.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 8.
Action/turn: 2/2.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Infantry:
Warrior Ant.
Image
Cost: 2.
Hp: 15/15.
Attack power: 8.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Warrior Fire Ant.
Image
Cost: 2.
Hp: 12/12.
Attack power: 5.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Fire Weapon.
Warrior Snow Ant.
Image
Cost: 2.
Hp: 13/13.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Slowing Weapon.
Colony Spiker.
Image
Cost: 3.
Hp: 18/18.
Attack power: 8.
Range: 1.
Armor: 2.
Pierce Armor: 1.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 20%.
Size 1x1.
Elite Colony Spiker.
Image
Cost: 3.
Hp: 20/20.
Attack power: 10.
Range: 1.
Armor: 3.
Pierce Armor: 2.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 30%.
Size 1x1
Last edited by General Brave on Sun Aug 19, 2018 7:41 am, edited 10 times in total.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

Uhm, general brave why do we have 2 of these topics?
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

It might have bugged out and submit it two. Focus on this one not the other.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

The ant folk worker is supposed to be an upgrade unless you want it like this and the Insectoids effectively get 6 workers?
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

I think it seems much more better.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

What you meen?
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

Have them as separate upgrades
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

The bipedal ones will be better except they take longer to form
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

Hmm so 6 worker types it is? Okay, unlike dwarfs these workers are actually required to build different structures so I guess that evens things out.
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

Yes they're be able to build different types of buildings and places.
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

Please discuss stats.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

Ummm general brave I forgot to add their bonuses,
Spiker has same bonuses as infantry
Stinger has bonus to cav
Pinned has bonuses to infantry

I'll try and get the bees stats right next time.
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General Brave
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

Ik.
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Savra
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by Savra »

Spikers were supposed to attack twice, all the Ant folk were actually, that's why I made their weopon the way it is, also because of the multiple arms. Feel free to lower attack if you want to compensate.
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Re: Crawler, Walkers, Gatherer. Insectoid.

Post by General Brave »

I forgot that.
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