Shield Knight Dev 1.059 - IMPLEMENTED
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Shield Knight Dev 1.059 - IMPLEMENTED
Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.).
2. Has bonus against heavy chariots
I suggest to lower their bonus damage to 50% - similar of normal knights.
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.).
2. Has bonus against heavy chariots
I suggest to lower their bonus damage to 50% - similar of normal knights.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Shield Knight Dev 1.059
I think I agree.makazuwr32 wrote:Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.).
2. Has bonus against heavy chariots
I suggest to lower their bonus damage to 50% - similar of normal knights.
What is the turn cost of the shielder knight?
Thanks!
Josh
Josh
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Shield Knight Dev 1.059
4 turns, same as normal knight.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Shield Knight Dev 1.059
Another problem, pikeman don't have bonus against shield knights, while fixing this problem pls check if pikeman has bonus against heavy chariots or not
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Shield Knight Dev 1.059 - IMPLEMENTED
Also please check Spahi.
Do they receive bonus damage from pikemen or not?
Do they receive bonus damage from pikemen or not?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Shield Knight Dev 1.059 - IMPLEMENTED
he problem is they have no jsons to hold the bonuses to edit.
http://www.ageofstrategy.net/viewtopic.php?f=18&t=5419
http://www.ageofstrategy.net/viewtopic.php?f=18&t=5419
Thanks!
Josh
Josh
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Shield Knight Dev 1.059 - IMPLEMENTED
godOfKings wrote:Another problem, pikeman don't have bonus against shield knights, while fixing this problem pls check if pikeman has bonus against heavy chariots or not
Still there in update. For all 3 cav units.makazuwr32 wrote:Also please check Spahi.
Do they receive bonus damage from pikemen or not?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Shield Knight Dev 1.059 - IMPLEMENTED
COOLguy wrote:he problem is they have no jsons to hold the bonuses to edit.
http://www.ageofstrategy.net/viewtopic.php?f=18&t=5419
Thanks!
Josh
Josh