Blacksmith problem!

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Fildin
Posts: 39
Joined: Sun Nov 08, 2015 3:42 pm

Blacksmith problem!

Post by Fildin »

I was playing random game, i had all upgrades in blacksmith. Later i noticed that Hatamoto, Spartan Hoplites, Rangers dont have any stats bonuses! Is this bug or special feature? Anyway its very bad maybe more units have bugged blacksmith stats. Pls fix it
:( :( :(
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LordOfAles
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Location: Balkans, Montenegro

Re: Blacksmith problem!

Post by LordOfAles »

Its intentional, i mean, if blacksmith upgrades affected spartans, nobody would use anything other lol

For hatamoto that would be too high damage i think

And ranger is supposed to be stealth unit anyway
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Fildin
Posts: 39
Joined: Sun Nov 08, 2015 3:42 pm

Re: Blacksmith problem!

Post by Fildin »

I dont think so. Anyway in for example melee dmg upgrade say that ALL melee units will be upgraded. In armour upgrade it say that ALL units will have upgraded armour. Range and dmg upgrade say that ALL range units will be upgraded. I think maybe it will make some units stronger, but they should be stronger with upgrade. My fav units is hoplites, so blacksmith is useless. With this upgrate they will be a little stronger and anyway other players will have same upgrade possibility.
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LordOfAles
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Location: Balkans, Montenegro

Re: Blacksmith problem!

Post by LordOfAles »

They are already pretty strong, because when you heal them, they always gain full life
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Fildin
Posts: 39
Joined: Sun Nov 08, 2015 3:42 pm

Re: Blacksmith problem!

Post by Fildin »

They SHOULD be very strong.
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COOLguy
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Location: Nenuial, Arnor

Re: Blacksmith problem!

Post by COOLguy »

We need to document what is all effected.

In general: special units are powerful as is. 'normal' units get the upgrade buff. So you can choose if you want a good unit now or if you want to invest in the future.

But someone please document (in the wiki maybe) which units get what upgrades?
Thanks!
Josh
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makazuwr32
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Location: Moscow, Russia

Re: Blacksmith problem!

Post by makazuwr32 »

All units who affected with at least one upgrade form blacksmith

Infantry armor:

Implemented units:

Swordman and upgrades
Axe thrower
Samurai/Hatamoto
Pikeman/Halberdier
Voulgier
Maceman
Flail Soldier
Shielder/Defender
Banner Bearer
Templar/Knight Templar (Infantry one)

Map editor only units:

Saracen warrior
Saracen piker
Crusader
Veteran crusader
Yari Ashigaru
Egyptian Peltast
Egyptian Swordman
Egyptian Hero Swordman
Nile Spearman
Trainee (all variants)
King of Fecebookia
Asterix
Obelix
Getafix
Dogmatix
Gaul Villager (all three types)
Etruscian (both)
Principes
Triarii
Vitalstatastix
Velites
Hastati
Shadow King
Shadow Knight
Shadow Warrior

Archer armor:

Implemented units:

Skirmisher/Master Skirmisher
Archer/crossbowman
Master slinger (normal slinger DOESN'T have it!)
Longbowman
Poison Archer
Fire Archer
Horse archer/Heavy Horse Archer
Chariot Archer
Elephant Archer

Map editor only units:

Saracen Archer
Crusader Archer

Cavalary armor:

Implemented units:

Light Cavalry/Elite Light Cavalry
Knight/Heavy Knight
Templar Knight (Templar on horse)
Chariot
Lancer/Heavy Lancer
Hussar
Hungarian Hussar
Axe Knight
War Elephant

Map editor only units:

Szent Istvan (Saint Stephen)
Saracen Raider
Crusader Horseman
Veteran Crusader Horseman
Crusader Lord
Hero Knight
Julius Caesar
Shadow King (YES, he gains armor from both infantry and cavalary)
Egyptian Charioteer

Sword upgrade:

Implemented units:

Pikeman/Halberdier
Voulgier
Swordman and upgrades
Samurai/Hatamoto
Shielder/Defender
Banner Bearer
Light Cavalry/Elite Light Cavalry
Knight/Heavy Knight
Templar Knight (on horse)
Chariot
Lancer/Heavy Lancer
Hussar
Hungarian Hussar
Axe Knight
War Elephant
Templar/Templar Knight
Axe Thrower

Map editor only units:

Saracen Warrior
Saracen Piker
Crusader
Veteran Crusader
Crusader Horseman
Veteran Crusader Horseman
Crusader Lord
Hero Knight
Szent Istvan (Saint Stephen)
Yari Ashigaru
Egyptian Peltast
Egyptian Swordman
Egyptian Hero Swordman
Nile Spearman
Trainee (all variants)
King of Facebookia
Asterix
Obelix
Getafix
Dogmatix
Julius Caesar
Gaul Villager (all variants)
Principes
Velites
Hastati
Vitalstatastix
Shadow King
Shadow Knight
Shadow Warrior

Archery upgrade:

Implemented units:

Skirmisher/Master Skirmisher
Archer/crossbowman
Longbowman
Poison Archer
Fire Archer
Horse archer/Heavy Horse Archer
Chariot Archer
Elephant Archer

Map editor only units

Saracen Archer
Crusader Archer
Egyptian Charioteer
Last edited by makazuwr32 on Fri Dec 15, 2017 8:43 am, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Blacksmith problem!

Post by COOLguy »

Awesome!!
Thanks!
Josh
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godOfKings
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Re: Blacksmith problem!

Post by godOfKings »

I think it would have been better if u posted which units DON'T get the upgrades :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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COOLguy
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Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Blacksmith problem!

Post by COOLguy »

godOfKings wrote:I think it would have been better if u posted which units DON'T get the upgrades :lol:
Ooh, can we get those too?

Thanks makazuwr32! You have already pointed out a problem with the slinger!
Thanks!
Josh
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makazuwr32
Posts: 7830
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Location: Moscow, Russia

Re: Blacksmith problem!

Post by makazuwr32 »

Everyone else unit don't get any upgrades ;)
for example - all roman units, celtic warriors, mongolian horsemen, spartan hoplites, tanegashima Ashigaru, teutonic knights, rangers, mameluks, maori warriors...
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Blacksmith problem!

Post by godOfKings »

I know but with all these units in list, its hard to remember which units are not included, since that list would b smaller I thought it would b easier....
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Blacksmith problem!

Post by Midonik »

Well,it saids if it's effected by this tech on very down of unit info thought,so you can check it.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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makazuwr32
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Location: Moscow, Russia

Re: Blacksmith problem!

Post by makazuwr32 »

1. units who is NOT affected by one of blacksmith upgrades much more, than affected ones.
2. yes there is much less units who isn't affected by any of blacksmith upgrades. but i thought for example that egyptian are not affected and - BANG! - i was wrong and they actually ARE affected. And Shadow King is affected by 3 upgrade tiers: infantry armor, cavalry armor, swords.
And egyptian Charioteers have cavalry armor instead of ranged one.
So i choose to make this one list.

And i'll update it as i can when comes any release update.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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