Plane Mechanics IMPLEMENTED
- Puss_in_Boots
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Plane Mechanics IMPLEMENTED
Planes should be able to go pass units and let them go by, but I noticed planes didn't have this property.
Please fix.
Please fix.
OLÉ
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Re: Plane Mechanics
sorry, i dont understnd, what do you mean?
- Puss_in_Boots
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Re: Plane Mechanics
I mean that units except for flying ones should be able to pass through planes.Daniel (the dev) wrote:sorry, i dont understnd, what do you mean?
OLÉ
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Re: Plane Mechanics
ok, lets see what others think, please comment here.
- LordOfAles
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- Puss_in_Boots
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Re: Plane Mechanics
i object
it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them)
this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically on every "tile movement" over its range or something so if a plane flies tru 5 tiles that is in range of an AA, than it fires 5 times on it or something - naturally this need AA reblance again)
(recently i planned to put in the caltrops to be passed and maybe all buildings/units that has no any attack, but if anything has chance to fire on planes (even with handguns) i would not let them go tru - this will force the other player to build something else (ground units) too to get tru my lines.
what do you think?
it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them)
this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically on every "tile movement" over its range or something so if a plane flies tru 5 tiles that is in range of an AA, than it fires 5 times on it or something - naturally this need AA reblance again)
(recently i planned to put in the caltrops to be passed and maybe all buildings/units that has no any attack, but if anything has chance to fire on planes (even with handguns) i would not let them go tru - this will force the other player to build something else (ground units) too to get tru my lines.
what do you think?
Re: Plane Mechanics
Yes let's caltrops be able to be passed by aircraft. They are OP, i easily defends against 10 enemy aircraft with caltrops.Stratego (dev) wrote:i object
it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them)
this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically on every "tile movement" over its range or something so if a plane flies tru 5 tiles that is in range of an AA, than it fires 5 times on it or something - naturally this need AA reblance again)
(recently i planned to put in the caltrops to be passed and maybe all buildings/units that has no any attack, but if anything has chance to fire on planes (even with handguns) i would not let them go tru - this will force the other player to build something else (ground units) too to get tru my lines.
what do you think?
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- Puss_in_Boots
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Re: Plane Mechanics
Alright, so planes can't go past attack units, but how about making units go by them, personally I don't think planes are capable of preventing infantry, ships, tanks, or other from passing under them. Planes aren't underpowered enough to weakened by this too much, and no current map relies on this function.
OLÉ
Re: Plane Mechanics
+1, it is stupid
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Re: Plane Mechanics
so planes should not go over anything (except walls caltrops and such that has CAN_BE_FLOWN_TRU)
but all ground units should go under them?
also other planes can go "over" them?
we can change 2 ways:
a) making it engine wise: flyers do not block anything only flyers and vica-versa ground blocks only ground (this case AOS/AOF) will be affected
b) setting a new property like "CAN_BE_PASSED_BY_ENEMY" and give it to all planes meaning all enemy unit can walk "tru" them as they werent there.
but all ground units should go under them?
also other planes can go "over" them?
we can change 2 ways:
a) making it engine wise: flyers do not block anything only flyers and vica-versa ground blocks only ground (this case AOS/AOF) will be affected
b) setting a new property like "CAN_BE_PASSED_BY_ENEMY" and give it to all planes meaning all enemy unit can walk "tru" them as they werent there.
Re: Plane Mechanics
Let's not mess with AoF and AoS - option b seems better. There isn't that many planes to even make that a pain to put in JSON wise.
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- Puss_in_Boots
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Re: Plane Mechanics
b works, planes can fly at most altitudes, so flying past planes can work theoretically. But planes never fly at ground level, so they cant block ground units. This way planes don't work as enforcer/ protectors because they can't block movement into TCs. They are geared more towards offense.
OLÉ
Re: Plane Mechanics
Placing planes on bridges/narrow passages was too good.
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Re: Plane Mechanics
ok UOS 20 - all planes are set to this:
CAN_BE_PASSED_BY_ENEMY, //if a unit can not "block" enemy ever (like a plane should not block ground units and other planes in movement.
CAN_BE_PASSED_BY_ENEMY, //if a unit can not "block" enemy ever (like a plane should not block ground units and other planes in movement.