Flamethrower
Bugs
-using the skill crashes the game
Concrete artillery
-ai doesn't prioritize on taking concrete artillery.
Opinion
I think ai should prioritize taking occupiable like they do for TCs.
AI should prioritize taking occupiables like they do for TCs
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Re: AI should prioritize taking occupiables like they do for TCs
crash: how it is crashing?
what do i do?
(i tested with human flamethrover agasint concrete AA rtaillery and worked nicely)
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wait... something went wrong and now crashing for me too... - fix is uos 20
what do i do?
(i tested with human flamethrover agasint concrete AA rtaillery and worked nicely)
....
wait... something went wrong and now crashing for me too... - fix is uos 20
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- Site Admin
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Re: AI should prioritize taking occupiables like they do for TCs
ok fixed, uos already, so this topic is only about AI taking turrets.
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it is not that simple as that way AI will over prioritize occupying, will train many occupeier jeeps and probably nothing else
(if i imagine a preset map with 20-30 turrets)
so it would need some deeper refinment.
but i believe it was like this already - so i have not changed it yesterday.
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it is not that simple as that way AI will over prioritize occupying, will train many occupeier jeeps and probably nothing else
(if i imagine a preset map with 20-30 turrets)
so it would need some deeper refinment.
but i believe it was like this already - so i have not changed it yesterday.
Re: AI should prioritize taking occupiables like they do for TCs
But jeep can't really take it...
Is that not possible... I guess it's fine but ai would kinda be weaker with this.
Is that not possible... I guess it's fine but ai would kinda be weaker with this.
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Re: AI should prioritize taking occupiables like they do for TCs
yes..."But jeep can't really take it..."
but still that wil lbe trained as that unit is set as "default" TC occupier - at least i think
yes, that is a reason why i dont like setting things like turrests to that (i mean frequently used structures on map)Is that not possible... I guess it's fine but ai would kinda be weaker with this.
Re: AI should prioritize taking occupiables like they do for TCs
Can you explain to us simply how the current AI works? A better understanding of the AI mechanics would be great.
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Re: AI should prioritize taking occupiables like they do for TCs
i believe there is some where on forum written somehitn - or in modders lounge.
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Re: AI should prioritize taking occupiables like they do for TCs
i found this if that helps:
viewtopic.php?f=218&t=9482
viewtopic.php?f=218&t=9482