75 mm mdl 1897

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Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

75 mm mdl 1897

Post by Vinz91 »

Sorry if I bother someone but why can't we produce the 75 mm model 1897 for French army whereas it was one of the most current on the battlefield. Thanks...
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

I am stupid there is no problem.
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

Okay here i used this post for raising a problem I already raised. The 75 mm was during WW2 used as field gun against infantry but also like an anti-tank currently for the French faction it is an anti-tank but it is an issue since it remains one of the most present gun of French army at this time for every used like counter battery gun and position bombarding. So.... Several suggestions.

To use two versions one anti-tank (the model 1897 modified 1938 currently being drawn) and an other field gun using the actual drawing (that involves a change of range, stats and bonuses). That is a good option since the 1897 version was not designed to fight against tanks in 1897.

Other option would be to make like 88 mm gun by waiting a turn to change the purpose (and the range) of the gun inducing a change of bonuses but not the drawing that can be disturbing for players. (nevertheless the best option I think).

Finally increasing the range of the the current one and increasing the bonus against infantry (may create a cheated gun)

Or changing nothing that seem very sad for a history passionate person.

Thanks for reading, I am waiting your propositions and answers.
Dahdee
Posts: 185
Joined: Mon Aug 02, 2021 12:49 pm

Re: 75 mm mdl 1897

Post by Dahdee »

IMO I don't really think another version of the gun is needed, but 2 important changes should be made to this weapon. They are both equally important and realistic. 1) the range needs to increase. Range 1 is not accurate here. 2) this weapon, as was pointed out in this thread, was not primarily an anti tank weapon but it did serve in that role later on. It was developed to shred humans and damage fortifications. I think this weapon can be better represented by: A) exchanging the current bonus vs ships for the same bonus vs infantry. B) increase range by 1. Another thing that could be done is keep it as is but give it optional attack with the HE/shrapnel shells and make that HE/shrapnel attack have devastating damage vs infantry (possibly with effect range of 1). For certain, regardless of what if any changes occur to damage, the range should be increased by 1
Dahdee
Posts: 185
Joined: Mon Aug 02, 2021 12:49 pm

Re: 75 mm mdl 1897

Post by Dahdee »

This is from Wikipedia: Shell Fixed QF 75×350 mm R[1]
Shell weight
HE – 5.4 kg (12 lb)
HEAT – 5.97–7.25 kg (13.2–16.0 lb)
Shrapnel – 7.24 kg (16 lb)
Caliber
75 mm (2.95 in)
Breech
Nordenfelt eccentric screw[1]
Recoil
Hydraulic[1]
Carriage
6 horse team,
Artillery tractor
Elevation
−11° to +18°
Traverse

Rate of fire
15-30 rpm burst (dependent on crew training and fatigue) 3-4 rpm sustained (dependent on rate of cooling)
Muzzle velocity
500 m/s (1,600 ft/s)
Effective firing range
8,500 m (9,300 yd) HE
6,800 m (7,400 yd) shrapnel
Maximum firing range
11,000 m (12,000 yd). Those ranges indicate, to me at least, the in game range should be increased from it's current range of 1, to 2. Possibly 3, but at the very least 2.
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

I saw on the excel à range of 3 that seems logical. I appreciate your vision of the gun and I agree. The 75 mm was an anti-tank gun of opportunities because gunners were often facing tanks with these weapons in their hands and they just open fire with it and it works good against German tanks. (also Italian during the battle of Birh-Hakeim).
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

What HE/shrapnel shell a new technology in the game?
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

Moreover the drawing in game is the version of origin during ww2 and before they change a part of the 75 mm Park with new wheel in caoutchouc to allow the vehicle traction by trucks or laffly.
Dahdee
Posts: 185
Joined: Mon Aug 02, 2021 12:49 pm

Re: 75 mm mdl 1897

Post by Dahdee »

Vinz91 wrote: Fri Jun 24, 2022 8:39 am What HE/shrapnel shell a new technology in the game?
no, not new tech. Just a way to differentiate how you are using it. It's a different situation than the German 88, it's never going to be pointed at the sky. Shooting the HE/shrapnel anti infantry rounds is simply a matter of loading those shells instead of HEAT. This way it can be used as the meat grinder it was designed to be, and also function in its current AT role. As for range 2, I'm only saying that because I don't see ANY anti tank guns with a range that exceeds 2 in the game. Other guns with this effective range have range 3, but those are not AT guns.
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

That is the reason why dev would like to make two different gun. But since the 88 mm can change all its stats why can't we do the same to transform an anti-personal into an anti tank. Do you understand my point range can change and purpose of use ?
Dahdee
Posts: 185
Joined: Mon Aug 02, 2021 12:49 pm

Re: 75 mm mdl 1897

Post by Dahdee »

Yes, I understand, and I don't think it is a bad idea. I was making this suggestion as a compromise. A way to not have to make a separate unit or lose a turn reconfiguring the weapon.
Dahdee
Posts: 185
Joined: Mon Aug 02, 2021 12:49 pm

Re: 75 mm mdl 1897

Post by Dahdee »

If there were 2 versions, I would never make the AT :)
Vinz91
Posts: 358
Joined: Thu Aug 26, 2021 2:51 pm

Re: 75 mm mdl 1897

Post by Vinz91 »

Yeah I understand whatever the compromise I agree with the modification we need to bring to this gun that is not a pure anti-tank and that was a terror for German soldiers.
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