Declare Victory, Obj. Destroyed
- Puss_in_Boots
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Declare Victory, Obj. Destroyed
This goes for any buildings.
If you want to set the win condition for player 1 to destroy a building of the enemy's belonging. It ends up giving the player a defeat. Regardless of which unit destroys the building.
If you want to set the win condition for player 1 to destroy a building of the enemy's belonging. It ends up giving the player a defeat. Regardless of which unit destroys the building.
Last edited by Puss_in_Boots on Sun Dec 10, 2017 1:25 pm, edited 1 time in total.
OLÉ
- General Brave
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Re: Declare Victory, Obj. Destroyed
Don't we already have this?
Unless you mean it a trigger that activates if one of its objects are destroy.
Unless you mean it a trigger that activates if one of its objects are destroy.
Wise, Might, Loyalty. Forever stands Warfell.
- Puss_in_Boots
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Re: Declare Victory, Obj. Destroyed
The trigger doesn't work well....
This is a bug report. Not a suggestion.
This is a bug report. Not a suggestion.
OLÉ
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Re: Declare Victory, Obj. Destroyed
Puss_in_Boots wrote:This goes for any buildings.
If you want to set the win condition for player 1 to destroy a building of the enemy's belonging. It ends up giving the player a defeat. Regardless of which unit destroys the building.
i dont understand seems working fine.
if u set declare victory if a building dies, and if the building dies victory comes than works fine - you can not set "who" should kill that building
- Puss_in_Boots
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Re: Declare Victory, Obj. Destroyed
Players have reported on chat that map 4 on, "War of Faction." wasn't working well because of that trigger. I tested the trigger on the Roman Garrison and Castle. It will cause the player to lose if the victory was supposed to be declared for that player.
OLÉ
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Re: Declare Victory, Obj. Destroyed
so u say: you set Player1 to be victor, and instead of player 1 player 2 will get the winner position?
- Puss_in_Boots
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- Site Admin
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Re: Declare Victory, Obj. Destroyed
idk how taht can be.
can someone make a dummy map with this trigger setup and confirm the bug? (if there is no but on dummy map than maybe on that map there is some speciality)
can someone make a dummy map with this trigger setup and confirm the bug? (if there is no but on dummy map than maybe on that map there is some speciality)
- godOfKings
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Re: Declare Victory, Obj. Destroyed
Did u put the effect properly, did u check if u indeed declared player 1 the victor and not player 2
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Puss_in_Boots
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