Caste Trigger ANSWERED

Post Reply
rejuvinatedghost
Posts: 5
Joined: Mon Sep 26, 2016 11:59 am
Location: Utumno

Caste Trigger ANSWERED

Post by rejuvinatedghost »

Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
When you realise your neighbor is part Banshee
Image
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Caste Trigger

Post by Puss_in_Boots »

It's quite simple actually.

Trigger 1

Cond: When player1's(2) turns start Nr (25)-or- you could use the countdown option.

Effect:Declare Victory player1 (that way player 2 will lose)

Trigger:2

Cond: When Obj destroyed (select the tile that contains that castle)
Effect:Declare Victory player1 (2), and 2 will win when the castle no longer exists.
OLÉ
Post Reply

Return to “Map Editor”