AI don't make bridges IMPLEMENTED

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ollie444
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AI don't make bridges IMPLEMENTED

Post by ollie444 »

I have never seen the AI use any bridges at all, preferring use of loads of transports instead. Even two TCs separated just by a tile of water isn't enough.
Is this supposed to be like it is?
ejm29
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Re: AI don't make bridges

Post by ejm29 »

I've noticed the exact same thing. Either one transport as a bridge across a small 1 tile water piece" or lot's of transports. Never a bridge. Very strange :shock:
"I don't care who I have to step on on my way down."
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COOLguy
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Re: AI don't make bridges

Post by COOLguy »

Daniel told me AI doesn't make bridges... something to consider when making maps. :)
Thanks!
Josh
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balint
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Re: AI don't make bridges

Post by balint »

It is Ok.
sometimes even I don't know wjere to build them :D
This is Hungary and winter is coming.
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COOLguy
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Re: AI don't make bridges

Post by COOLguy »

heehee! Transports (w/ wagons) FTW!!!
Thanks!
Josh
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ollie444
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Re: AI don't make bridges

Post by ollie444 »

Ah yes, filling a 3-spaced transport with 3 full wagons, only to find it gets shot down by a catapult... Better luck next time.
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COOLguy
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Re: AI don't make bridges

Post by COOLguy »

Use normal transports. They're faster. :D
Thanks!
Josh
Dgkfadomo777
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Re: AI don't make bridges

Post by Dgkfadomo777 »

Put three wagons in a great transport with each wagon having three battering rams which have two spartans
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COOLguy
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Re: AI don't make bridges

Post by COOLguy »

And KABOOOOOM! they get blown up by a catapult/destroyer/warships.

Ouch :)
Thanks!
Josh
Stratego (dev)
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Re: AI don't make bridges

Post by Stratego (dev) »

yes AI can not build bridges, this is because i could not find a good way of implementing it/a good approach to know where should be a bridge.
really: where should be built a bridge? :)
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patroid
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Re: AI don't make bridges

Post by patroid »

Hi
I am back now :D .

What about marking Tiles on maps that are good to make bridges??

(It will be good for camlaigns or some random maps to make a onetile bridge in
One /2/3 turns instead if using rare turns for transport...)

Its only good on a few maps so i think not so hard work...

Patroid
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ollie444
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Re: AI don't make bridges

Post by ollie444 »

Another solution:

A - AI finds fastest path over ground from tc 1 to tc 2
B - AI find fastest path over ground + water from tc 1 to tc 2

If B > 3*A, or if A is non-existent,
Build bridge over B, priority dependent on A:B ratio

For improved AI;
Count water tiles in B
Put this into equation too (if there is one water tile, it should be more important than if there are 10 water tiles, which would take way too many turns to be worth it).

Are there any situations where it'd be bad?
This is my simplest solution
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ollie444
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Re: AI don't make bridges

Post by ollie444 »

Or instead of tc 2, somehow getting the tile of where the AI wants to go next... I dunno if that's possible
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COOLguy
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Re: AI don't make bridges

Post by COOLguy »

Priorities of objectives not always necessarily a tc. But they need to balance cost of bridge to if there's a land bridge.

You have good problem solving.
Thanks!
Josh
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ollie444
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Re: AI don't make bridges

Post by ollie444 »

COOLguy wrote:You have good problem solving.
Aw, thanks!
Stratego (dev)
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Re: AI don't make bridges IMPLEMENTED

Post by Stratego (dev) »

it is in recently.
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