Mechanism of elephant trample FIXED

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tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Mechanism of elephant trample FIXED

Post by tamtam12345 »

I use Hero knight(with different number, 1,2,3, and 4) as samples to test the ability of elephants.
The result is quite strange... Is it a bug?
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L4cus
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Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Mechanism of elephant trample

Post by L4cus »

describe the problem/issue so the moderators can understand what's going on
Extra ecclesiam nulla salus...
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tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: Mechanism of elephant trample

Post by tamtam12345 »

L4cus wrote: Thu Dec 10, 2020 1:14 pm describe the problem/issue so the moderators can understand what's going on
Ok.

Symbols:
H: Hero knight(with 63 hp at start) W:War elephant
...H........... H............H
HWH......HWH........W.......WH
...H..........................H
Four.......Three.....Two......One
After using elephant trample:
Four:1 H lost 6 hp,other 3 H lost 60 hp. (Not fit)
Three:1 H lost 6 hp,other 2 H lost 60 hp. (Not fit)
Two:1 H lost 6 hp,other 1 H lost 60 hp. (Not fit)
One:1 H lost 6 hp. (Seems fit because H have 4 armor. 10-4 = 6hp )
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Endru1241
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Location: Poland

Re: Mechanism of elephant trample

Post by Endru1241 »

tamtam12345 wrote: Thu Dec 10, 2020 1:59 pm
L4cus wrote: Thu Dec 10, 2020 1:14 pm describe the problem/issue so the moderators can understand what's going on
Ok.

Symbols:
H: Hero knight(with 63 hp at start) W:War elephant
...H........... H............H
HWH......HWH........W.......WH
...H..........................H
Four.......Three.....Two......One
After using elephant trample:
Four:1 H lost 6 hp,other 3 H lost 60 hp. (Not fit)
Three:1 H lost 6 hp,other 2 H lost 60 hp. (Not fit)
Two:1 H lost 6 hp,other 1 H lost 60 hp. (Not fit)
One:1 H lost 6 hp. (Seems fit because H have 4 armor. 10-4 = 6hp )
This is horribly wrong.
Trample is just regular environmental effect with density 1, range 1. It should just call related damaging effect (special default), that passes unit abilityPower as multiplier for propertyChanger being applied on the end (-1hp, with bonuses, reducible by armor).
@Stratego (dev) this must be some sort of bug related to late changes.
Age of Strategy design leader
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