Frisian horse bug FIXED

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Badnorth
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Frisian horse bug FIXED

Post by Badnorth »

Encountered while in multiplayer - cannot give specific details.
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@Endru1241
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

I was disoriented when I saw a moving and attacking frisian horse.
It is impossible to kill .

This is a bet game btw, pls fix.
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SirPat
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Re: Frisian horse bug

Post by SirPat »

that happened to me and noaharts once on our game. he cant see his buged unit but the bugged unit is destroying me. I believe its because of a multiplayer game asset loading error like what happened was the game downloads the incirrect data making a random unit with random img and everything but im still not sure
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

Seems troublesome, I plan to forfeit my game with that frisian horse in the enemy team , I'll not join multiplayer bet matches for a while .
I have to say goodbye to my 1 gem .
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SirPat
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Re: Frisian horse bug

Post by SirPat »

use abilities thats the only way to counter them. I survived 2 of these bugged units
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

Abilities ? Like throw taiah ? Mmh , I'll just forfeit its only 1 gem anyways.
I only have now is 4 gems :P
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

I shouldn't have bought praetorian if I wasn't gonna use him in a single game.
What a waste :(
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Endru1241
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Re: Frisian horse bug

Post by Endru1241 »

It seems like frisian horse got +1 to many stats, including dodge chances ( which are not even used in AoS).
Did this unit exist before or just appeared out of nowhere on loading?
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

Idk the enemy team has it , I only noticed the frisian horse was alive when it was close to my tc Then I checked its stats . This is troublesome what if it happens to a player in a 10gem bet game? short answer : its free gems .
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

We need to know what triggers this though .
It needs to be fixed .
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Re: Frisian horse bug

Post by phoenixffyrnig »

Slightly on topic, I have noticed Frisian horses do not receive burn damage. I can fully understand if that is the intended situation, I don't imagine they were highly flammable, but they are described as "burnable". I think either the description needs to be removed, or burning effect applied.

(I have tested this in several games, they take -1 damage immediately from the burning attack, but do not lose any more hp by the next turn, even with several burning icons)
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Endru1241
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Re: Frisian horse bug

Post by Endru1241 »

phoenixffyrnig wrote: Fri Aug 14, 2020 2:08 pm Slightly on topic, I have noticed Frisian horses do not receive burn damage. I can fully understand if that is the intended situation, I don't imagine they were highly flammable, but they are described as "burnable". I think either the description needs to be removed, or burning effect applied.

(I have tested this in several games, they take -1 damage immediately from the burning attack, but do not lose any more hp by the next turn, even with several burning icons)
I have tested it against AI just a moment ago - it works normally, frisian horse gets 4 damage from fire eveey turn, just like intended.

Does your tests use this "special", bugged frisian horse or regular one?
Do burning and other repetive effects (e.g. poison -4hp, herbal protection +2hp) work normally against other targets?
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phoenixffyrnig
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Re: Frisian horse bug

Post by phoenixffyrnig »

Endru1241 wrote: Fri Aug 14, 2020 3:09 pm
I have tested it against AI just a moment ago - it works normally, frisian horse gets 4 damage from fire eveey turn, just like intended.

Does your tests use this "special", bugged frisian horse or regular one?
Do burning and other repetive effects (e.g. poison -4hp, herbal protection +2hp) work normally against other targets?
Really? Ok, this is weird. I have not tested it Vs AI, but in multiplayer, like I say, several times. I suspected burn effect wasn't working a few weeks ago, so kept a track of it, sometimes deliberately "burning " a Frisian horse just for the sake of it, including in one game giving burn attack every turn from a tower until the successive -1s killed it - it didn't once receive the burn damage.

And yes, just normal Frisian horses, I haven't seen a live one yet. As far as I'm aware, my other repetitive effects work fine, and burn effect works fine on other things, buildings, siege, ships etc.

I will keep an eye on this and re-confirm, but this has been the case for me even after the most recent update, I'm sure.
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phoenixffyrnig
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Re: Frisian horse bug

Post by phoenixffyrnig »

Addendum - I too have just tested it Vs AI and you are quite right, the -4 does apply, but I'm convinced this is not the case in MP. I will check again ASAP in MP, but I am convinced it is not the case. I will get back to you
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SirPat
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Re: Frisian horse bug

Post by SirPat »

At my experience fighting a bigged unit. It wasa bugged hungarian hussar and a bugged War elephant. My enemy doesnt even noticed he have a unit like that we even sent screenshots to each other the bugged unit only shows up to me. I really think its some kind of loading error.@noaharts@ dude If youve went online help me explain.
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Badnorth
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Re: Frisian horse bug

Post by Badnorth »

Hm so it happens to other units too..
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phoenixffyrnig
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Re: Frisian horse bug

Post by phoenixffyrnig »

phoenixffyrnig wrote: Fri Aug 14, 2020 4:42 pm Addendum - I too have just tested it Vs AI and you are quite right, the -4 does apply, but I'm convinced this is not the case in MP. I will check again ASAP in MP, but I am convinced it is not the case. I will get back to you
I have finally gotten to the bottom of this riddle @Endru1241 - turns out we were both right, but I hadn't noticed an important variable that would have explained it all.

It seems that burn damage does not take place on a resigned multiplayer's constructs - the fire icons stack up, but no hp minus is incurred except for the missile attack. Perhaps because burn damage happens at the start of a turn, but it is never a resigned player's turn because his forces are inert? Presumably the same thing would occur with poison effect.

Not exactly important, or much of a problem, but I suspect you and I share a preference for explanations and knowledge over ignorance :D Now let's just ignore the bit where it looks like my definition of ASAP is ten and a half months! :lol:
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godOfKings
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Re: Frisian horse bug FIXED

Post by godOfKings »

Once i spent more than 10 turns of persuasion to capture 2 factories belonging to resigned player, it only worked because older lower resist last turn didnt decrease for resigned player
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