Not sure if intended, but most likely it's not:
- Celtic Chieftain with an attack of 7+2 (trained in 1.148) has a wheel blades damage of 45 (+22 advantage bonus)
- Heavy Chariot Archer with an attack of 6+4 (trained in 1.148) has a wheel blades damage of 50 (+25 advantage bonus)
I have another Celtic Chieftain coming out next turn, will update the post after I check it to see if it also affects units trained in 1.149
Edit: Yes, also affects units trained in 1.149
Wheel Blades damage too high? FIXED
Wheel Blades damage too high? FIXED
Last edited by b2198 on Fri Oct 15, 2021 12:28 am, edited 1 time in total.
Green is the correct color, other colors are "less correct".
Re: Wheel Blades damage too high?
Good find.
Although it's not good, that we see it in published version.
Wheel blades have 2 bugs actually:
1. Damage should have been lowered from 5 to 1, because it is set to be multiplied.
2. I meant to set it being multiplied by ability power, not attack.
Fixed in the assets.
Although it's not good, that we see it in published version.
Wheel blades have 2 bugs actually:
1. Damage should have been lowered from 5 to 1, because it is set to be multiplied.
2. I meant to set it being multiplied by ability power, not attack.
Fixed in the assets.
Age of Strategy design leader
- phoenixffyrnig
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Re: Wheel Blades damage too high?
Sorry, slightly off topic, but regarding problems slipping through the net
Is there a way to enable all techs in a map editor skirmish with triggers? By all, I mean all the techs in the game whether they have been bought or not? I can easily investigate units I don't yet have in a skirmish set up, would be useful to do the same with techs too.
I know the Eff: Research tech (Obj Type) could be used for individual techs, but what about for all techs?
Is there a way to enable all techs in a map editor skirmish with triggers? By all, I mean all the techs in the game whether they have been bought or not? I can easily investigate units I don't yet have in a skirmish set up, would be useful to do the same with techs too.
I know the Eff: Research tech (Obj Type) could be used for individual techs, but what about for all techs?
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!
Re: Wheel Blades damage too high?
Nope. None.
I can only give you an advice.
Two actually.
1. Create a trigger with e.g. 1st turn condition and few effects giving tech and then just copy trigger - much easier to only click and select techs, than dealing with new effect creation.
2. Keep a map with big set of units and triggers giving techs - in 99% cases it cod be reused and only adding few new is much easier.
I can only give you an advice.
Two actually.
1. Create a trigger with e.g. 1st turn condition and few effects giving tech and then just copy trigger - much easier to only click and select techs, than dealing with new effect creation.
2. Keep a map with big set of units and triggers giving techs - in 99% cases it cod be reused and only adding few new is much easier.
Age of Strategy design leader
- phoenixffyrnig
- Posts: 774
- Joined: Fri Nov 29, 2019 1:07 pm
- Location: It changes, frequently.
Re: Wheel Blades damage too high?
Cool, that's a good idea, cheers. It wouldn't even need to be all techs thinking about it, no need for all the unit upgrade techs (the vast majority) - I could just sub in the upgraded units themselves if needs be, much easier.
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!