Units on bridges cannot be repaired.
- phoenixffyrnig
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Units on bridges cannot be repaired.
It is currently not possible to repair anything that is on a (player built) bridge. I have not yet tested this on a map editor bridge, but this is the same for workers/labourers and mending ships.
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- godOfKings
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Re: Units on bridges cannot be repaired.
Bridge acts like a tc, only difference is the garrisoned unit can b shown on top, and just like a tc, u cannot repair units inside bridge and only directly repair the bridge itself, i had to bring my damaged wagon out of tc to repair it too
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- phoenixffyrnig
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Re: Units on bridges cannot be repaired.
Then I'd say that's a problem then. Obviously we can "hide" units in TCs, in both the literal sense (opponents do not know what units are inside) and by sheltering them behind a damage sponge like a shield Knight or skirmisher. Also siege units and ships can't attack from TCs - in a TC they are pretty much in limbo for a turn. Out on a bridge they are active and visible, fully part of the battlefield in terms of attacking and being attacked, so they should be repairable. Can we heal a flesh and blood unit on a bridge?
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- makazuwr32
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Re: Units on bridges cannot be repaired.
We can heal flesh and blood units on bridge but only because bridge is not healable.
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- phoenixffyrnig
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Re: Units on bridges cannot be repaired.
That's what I mean Mak, that was a rhetorical question really (admittedly not very clear) - as in we can heal units on a bridge so we should be able to repair units on a bridge. (I think, anyway).
Is the inability to repair them a deliberate thing or to do with the general buggeration that bridges can bring?
Is the inability to repair them a deliberate thing or to do with the general buggeration that bridges can bring?
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!
Re: Units on bridges cannot be repaired.
Mend action is hardcoded - it doesn't use effect system, so only stratego knows what is the exact method of resolving target and affected units and in turn - if it's intentional.
I guess there is a possibility, that TC allows mend only as something inattackable - it cannot be damaged, so there is no reason for it ever being final target of mend.
I guess there is a possibility, that TC allows mend only as something inattackable - it cannot be damaged, so there is no reason for it ever being final target of mend.
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