Voices - Look at me when I'm talking to you! - PEND

Post Reply
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Voices - Look at me when I'm talking to you! - PEND

Post by COOLguy »

Hi!

I said this in the dev changes so now here's the thread. I guess Daniel must have had some people say they did not like the voices. Anyway, all you ever hear now is annoying drums and every so often a "Yes, Sir". I really liked those. I think maybe it should have a button to turn it on/off. So then People don't have to be annoyed, and I can get my ego solaced for the day.

But maybe, Daniel, you can take down the "HUH?" guy - very disrespectful. When I first noticed it I deleted every unit that said it. :D Taught them what for. ;)

So my suggestion: Have an on/off button for the voice-overs. What do you think?
Thanks!
Josh
max-damage
Posts: 548
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Look at me when I'm talking to you!

Post by max-damage »

That's a good idea...every unit saying "yes sir!!" when I'm moving 150 units is infuriating....
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Look at me when I'm talking to you!

Post by ejm29 »

You can already turn the voices off in the games settings :D
And it would be cool if the HUH? Voice was removed ;)
"I don't care who I have to step on on my way down."
max-damage
Posts: 548
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Look at me when I'm talking to you!

Post by max-damage »

Voices replying occasionally could be cool, just not every unit, every single time it's selected...and yes, the "huh?" guy needs to go...i want to grab his sword and cut off his head myself...lol :-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Look at me when I'm talking to you!

Post by COOLguy »

Idk if you saw the new version, but now it's that the guys hardly ever say anything. I like the voices but I know others are annoyed. I think there should be an option for voices as they were before, few voices, and none.

But the huh must go. :)
Thanks!
Josh
max-damage
Posts: 548
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Look at me when I'm talking to you!

Post by max-damage »

I haven't started any new matches since the last update, but I'll check it out...thanks...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

any ideas instead the huh?
an .ogg file would be awesome.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

How do you record? I have "Audacity" as an audio editor.

"Your Majesty!"
"My Lord!"
"Long Life!"
"Your Rule!"
"Heaven Bless Thy Grace!"
"We Are Ever At Your Most Worthy Disposal, Your Great And Imperial Lordship!!!" :D

Good ideas?
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

i mean: something instead of huh: i mean: when the unit says nothing but you still hear something: a sniff, or a sound of a movement or something.
(i do not want to put more speeches in, since i had many request to reduce the speaches)
max-damage
Posts: 548
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Voices - Look at me when I'm talking to you!

Post by max-damage »

Daniel (the dev) wrote:i mean: something instead of huh: i mean: when the unit says nothing but you still hear something: a sniff, or a sound of a movement or something.
(i do not want to put more speeches in, since i had many request to reduce the speaches)
How about just a grunt of pain? Some of those guys probably have dysentery, considering the appalling sanitary practices in the mess tent... :lol:
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Voices - Look at me when I'm talking to you!

Post by balint »

maybe some kind of weapons sound?
you know, their armor gives a sound when they salute.
This is Hungary and winter is coming.
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Voices - Look at me when I'm talking to you!

Post by ejm29 »

That sounds like the most plausible (and least annoying) :D
"I don't care who I have to step on on my way down."
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

balint wrote:maybe some kind of weapons sound?
you know, their armor gives a sound when they salute.
yes, also sounds good. it must be a faint, short sound.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

is it still a problem? (i dont remember if we found any better)
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

Idk. Is Mr. Huh gone? :)
Thanks!
Josh
User avatar
ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Voices - Look at me when I'm talking to you!

Post by ollie444 »

Huh?
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Voices - Look at me when I'm talking to you!

Post by Hardeep »

COOLguy wrote:
But maybe, Daniel, you can take down the "HUH?" guy - very disrespectful. When I first noticed it I deleted every unit that said it. :D Taught them what for. ;)
Lol every time I hear that guy I facepalm and despair at the sheer lack of discipline and competence in my forces, its so embarrassing, I try to make a campaign that enforces sheer loyalty and smart 'heroes' and then they go and drop a "HUH?" :oops:
I suggest a option to turn on disciplined and competent phrases and in turn one for the ignorant farmer tongued <insert abhorrent name>
EDIT: this is a legit suggestion, farmer tongued option would disable all speeches but not HUH? Like idiotic sounds, whereas the disciplined phrases would have a level of competence, and a both option
Last edited by Hardeep on Sat May 02, 2015 7:20 pm, edited 1 time in total.
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

+1+1+1 :D :D :D :D :D +11111111111111
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

Two requests/suggestions:

1) Please could you remove the "Huh" voiceover? It's kind of funny, but I really don't like it. :)
2) Could you make the voices option a three level choice: Never (voices all off), Sometimes (how it is now), and Always (how it used to be with voices always talking). I understand if you don't have time to implement such an option; but with all three choices, everybody would be happy with the voices. :)
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

Please could you remove the "Huh" voiceover? It's kind of funny, but I really don't like it.
is it ok now?
should we change?
2) Could you make the voices option a three level choice: Never (voices all off), Sometimes (how it is now), and Always (how it used to be with voices always talking). I understand if you don't have time to implement such an option; but with all three choices, everybody would be happy with the voices.
i never saw such option in any game, maybe we should find a way to make a single version of voices.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

1) Idk, I have not heard him in a while so I guess it is ok. :)

2) Ok well the way we have it is fine maybe we could find a different default sound (the current sounds like a drum) like as has been suggested (armor movement sound or so).
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Voices - Look at me when I'm talking to you!

Post by Stratego (dev) »

ok, please send me any suggested sound - thanks!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Voices - Look at me when I'm talking to you!

Post by COOLguy »

ok, I would love to :) I have no idea what the sound will be yet. :)
Thanks!
Josh
Post Reply

Return to “Implementeds/Answered/Closed”