Forum Members crash - ANSWERED

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Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Forum Members crash - ANSWERED

Post by Darkknight »

The game crashes when the multiplayer game 'Forum Members' is being checked (has a white arrow in a loop on it).
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: Forum Members crash

Post by Darkknight »

Crash report from previous run

Debug:Debug DB is closed
New Trace collected :
=====================
AUTOMATIC Error Report collected on : 2015-09-01 18:06:45.000

Informations :
==============

Version : 1.012
Package : com.zts.ageofstrategy
ExtraData : -
FilePath : /data/data/com.zts.ageofstrategy/files
Phone ModelGT-I9300
Android Version : 4.3
Board : smdk4x12
Brand : samsung
Device : m0
Display : JSS15J.I9300XXUGNA5
Finger Print : samsung/m0xx/m0:4.3/JSS15J/I9300XXUGNA5:user/release-keys
Host : HP20
ID : JSS15J
Model : GT-I9300
Product : m0xx
Tags : release-keys
Time : 1389884038000
Type : user
User : dpi
Total Internal memory : 12187213824
Available Internal memory : 5434658816


Stack :
=======
java.lang.RuntimeException: An error occured while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:299)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:352)
at java.util.concurrent.FutureTask.setException(FutureTask.java:219)
at java.util.concurrent.FutureTask.run(FutureTask.java:239)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
... 3 more

Cause :
=======
java.lang.RuntimeException: An error occured while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:299)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:352)
at java.util.concurrent.FutureTask.setException(FutureTask.java:219)
at java.util.concurrent.FutureTask.run(FutureTask.java:239)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
... 3 more
java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
**** End of current Report ***
New Trace collected :
=====================
AUTOMATIC Error Report collected on : 2015-09-01 18:06:45.000

Informations :
==============

Version : 1.012
Package : com.zts.ageofstrategy
ExtraData : -
FilePath : /data/data/com.zts.ageofstrategy/files
Phone ModelGT-I9300
Android Version : 4.3
Board : smdk4x12
Brand : samsung
Device : m0
Display : JSS15J.I9300XXUGNA5
Finger Print : samsung/m0xx/m0:4.3/JSS15J/I9300XXUGNA5:user/release-keys
Host : HP20
ID : JSS15J
Model : GT-I9300
Product : m0xx
Tags : release-keys
Time : 1389884038000
Type : user
User : dpi
Total Internal memory : 12187213824
Available Internal memory : 5434646528


Stack :
=======
java.lang.RuntimeException: An error occured while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:299)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:352)
at java.util.concurrent.FutureTask.setException(FutureTask.java:219)
at java.util.concurrent.FutureTask.run(FutureTask.java:239)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
... 3 more

Cause :
=======
java.lang.RuntimeException: An error occured while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:299)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:352)
at java.util.concurrent.FutureTask.setException(FutureTask.java:219)
at java.util.concurrent.FutureTask.run(FutureTask.java:239)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
... 3 more
java.lang.NullPointerException
at com.zts.strategylibrary.LocalSaveManager.jsonToGameInitUnits(LocalSaveManager.java:627)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromJson(LocalSaveManager.java:717)
at com.zts.strategylibrary.LocalSaveManager.loadGameFromB64Zip(LocalSaveManager.java:775)
at com.zts.strategylibrary.LocalSaveManager.access$0(LocalSaveManager.java:772)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1630)
at com.zts.strategylibrary.LocalSaveManager$NetDownloadGameAsyncTask.doInBackground(LocalSaveManager.java:1)
at android.os.AsyncTask$2.call(AsyncTask.java:287)
at java.util.concurrent.FutureTask.run(FutureTask.java:234)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:841)
**** End of current Report ***
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Forum Members crash

Post by Stratego (dev) »

you probably dont have the latest DEV version - please get it.
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Forum Members crash - ANSWERED

Post by RiverRaider 1097 »

Game is constantly stopping like I need an update, can't play AOS time has stood still? on my game list
and remember,wherever your at,there you are
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Forum Members crash - ANSWERED

Post by Stratego (dev) »

i dont understand what u write. sorry
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Forum Members crash - ANSWERED

Post by RiverRaider 1097 »

Hello Dan, every few minutes I will get this on my screen ( unfortunately age of strategy has stopped ) and it will ask if I want to send a report.This happens if I'm playing or not! It acts like,the same way it does when you need to update your game? I have three games on my play list with the white arrow spinning as Dark-Knight described above the same game you are in as well, that's why I'm not playing? or we )
Last edited by RiverRaider 1097 on Sat Sep 05, 2015 3:27 am, edited 1 time in total.
and remember,wherever your at,there you are
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Forum Members crash - ANSWERED

Post by Stratego (dev) »

oh....
bad...

in that game (thinking u have the DEV version) i started to build a cannon tower... that can be the reason you can not handle that game.
would u install the DEV version? - otherwise we need to wait till cannon tower is published.

also please send me crash report on this (or if u did so, please tell me which email i should search for to find your email)
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