Stealth technology WAITING IMAGE
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Re: Stealth technology WAITING IMAGE
Currently they're too weak for their cost tho. Only removing negative terrain effect for 3 turns, otherwise being the same as regular riflemen.
Last edited by kingofgalaxies on Mon Sep 20, 2021 10:26 pm, edited 1 time in total.
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- Posts: 190
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Re: Stealth technology WAITING IMAGE
Second page, lol
Re: Stealth technology WAITING IMAGE
And you can make it so that their stealth was only in a certain area? I thought to do it as an ability.
In fact, these units are not very useful.
Mountain fighters can be replaced with scouts or machine gunners; desert ones have only an increase of +3 damage, just like winter ones; Forestry can also be useful according to the situation.
Re: Stealth technology WAITING IMAGE
Yes, now we can make a unit have stealth on certain terrain type only.
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Re: Stealth technology WAITING IMAGE
I see them becoming viable once that's implemented. They still wouldn't be strong in combat, but at least would serve as a surprise factor.
Re: Stealth technology WAITING IMAGE
Cool, I thought it was impossible (or unreasonably difficult), since I think that making them invisible on their terrain through technology would be the best option.
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Re: Stealth technology WAITING IMAGE
Now that the stealth tech is implemented, time to think about Anchar's second idea (camouflage for terrain infantry), right?
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Re: Stealth technology WAITING IMAGE
@Midonik
Will this get further developed? I mean the one with camouflage.
Will this get further developed? I mean the one with camouflage.
Re: Stealth technology WAITING IMAGE
I feel like it gives humans a disproportionate advantage on some terrain but maybe. It's not a high priority for sure.
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Re: Stealth technology WAITING IMAGE
It would be a tech to invent for those specific units (similar to laser tank hiding), and those units are still basically riflemen but cost 1 more turn to build. Fair imo.