version v.0.030

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Midonik
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version v.0.030

Post by Midonik »

version 0.030pre-b uos
Balance changes and fixes:
new terrain effects and movement modifiers




(I will probably make a new topic for each version when we publish but I guess it's once per 10 versions for now)

Btw, I would highly appreciate any campaigns, would be great if they were at least 5 maps long, as well as large scale image polishing (there are many images that don't even have a shadow), if any of you want to help push this project into publishing it would be great, you can ask me thru pm for details.
I think we should be ok to publish for the New Year, hopefully, but the more help you guys give the more likely it gets, and the more we'll be able to polish it before the publish.
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Anchar
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Re: version v.0.030

Post by Anchar »

I could try to help with images.
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Puss_in_Boots
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Re: version v.0.030

Post by Puss_in_Boots »

Thanks, I am working on a campaign atm
OLÉ
Midonik
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Re: version v.0.030

Post by Midonik »

Right I forgot you were. That's great.

Anchar, I will sent you zipped images, so can you pm me your email or something? So you can look for bad looking ones and correct them (contact me first tho, so you know if they need the change and whether or not someone else is working on it already, I wouldn't want double commitment), even if you just make better, transparent shadows on some of them it will improve the game's graphical assets.
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Stratego (dev)
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Re: version v.0.030

Post by Stratego (dev) »

please dont suggest to extrack images from APK - send them the image zipped instead - thanks!
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Shark guy 35
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Re: version v.0.030

Post by Shark guy 35 »

Aog is not working for me, so I can't do anything. Tapping on the icon does nothing.
"A good plan, violently executed now, is better than a perfect plan next week".
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Midonik
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Re: version v.0.030

Post by Midonik »

Have you updated your game?
And technically you don't need access to the Dev version to make images, so it's not like you can't do anything.
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Shark guy 35
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Re: version v.0.030

Post by Shark guy 35 »

Midonik wrote: Wed Dec 16, 2020 6:10 am Have you updated your game?
And technically you don't need access to the Dev version to make images, so it's not like you can't do anything.
Haven't tried that yet, also I was unable to load an image onto the editor.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
Midonik
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Re: version v.0.030

Post by Midonik »

version 0.031pre-b

Balance changes and fixes:
effects now work properly
removed unnecessary categories
brute's speed is now normal on plains
New menu backgrounds and mp badges (thanks to DreJaDe)
New unit: recon raptor, image thanks to Noaharts
New campagin map: 7. Last Fight in Payback campagin, thanks to Samuelch
New campagin - War in the Solar system, thanks to PussInBoots


And with this I'm done with all necessary modding for AoG to be published, unless some bugs or balance problems come up. I will be working on other assets, like some UI graphics, help file, a campagin, tutorial maps, sounds, last polishes like that. I need your support with campagins and images to finish the game, so it can be published.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Midonik
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Re: version v.0.030

Post by Midonik »

version 0.032pre-b uos
Balance changes and fixes:
Webbed feet technology changed
Bugs on effects fixed
Changed the duration of EMP and stun effects.
New shoplist background and wallpapers, thanks to stratego
New tc, grey battleship, terrapin destroyers and human bridge images, thanks to Anchar
New campagin - Pardon, thanks to Samulech
New campagin - Sarcadia invasion, thanks to Noaharts
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Midonik
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Re: version v.0.030

Post by Midonik »

New version uos
Changes:
version 0.033pre-b
Balance changes and fixes:
Planes and AA units will now be only able to target some types of units; some stat changes on them taking that into account
Planes now can be passed by both ground and air units
New maps in the Battle for the Paradise campagin
New jetpack ability, vanishing indicator and reptilan bridge images, thanks to Anchar; new credits image thanks to Noaharts
Image redesigns for: enforcers, human engineers, armed civilians, grey psions, human technicians and grey strider - thanks to Anchar
New campagin - Space hunters
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Midonik
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Re: version v.0.030

Post by Midonik »

New version uos
version 0.034pre-b
Balance changes and fixes:
Conversion ability now has less chance, but it lowers target's mental resistance on fail,
AI building settings slightly better,
sword ACP now has bonus against mechanical, not vehicles,
shipyards can now only be entered by ships and water big creatures, reptilan shipyard has heal rate,
sea snake herd is no longer in ships other category.
Dust animation when vehicles move.
New terrain forming building options - place road/trench, clearing.
New UI buttons and gift image.
New maps in the Space hunters and Sarcadia Invasion (thanks to Noaharts) campagins.
Planes are now positioned near the dividing part between two tiles on the y axis.
Image redesigns for: chronos, covert ops, energy weapons improved, all body modification techs, all exoskeleton techs, and aiming device tech - thanks to Anchar.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
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Re: version v.0.030

Post by Midonik »

New version uos
version 0.035pre-b
Balance changes and fixes:
Some texting fixes,
interceptor's cost lowered by 1.
Afterburner animation when most planes move.
New terrain forming building options - place canal.
New unit - general, thanks to General Brave.
Attack animations for melee units.
New ice terrain
New maps in the Space hunters campagin.
New campagin - Winter war.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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