Version 1.033

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Stratego (dev)
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Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Version 1.033

Post by Stratego (dev) »

Version 1.032 is published
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Version 1.033

Post by Stratego (dev) »

new update thanks to Midonik:
uos 5

Balance changes and fixes:
Bomber bonuses fix
Space missile action sprites changed
Laser cannon is affected by reptilian vehicle armor techs, drones aren't
Medic centre can no longer carry mechanical units
EMP from the emp missile is no longer considered a separate effect from other ground emp
You can summon only one missile/drone of your choice every cooldown duration using a gain action ability spawning units have
Space missiles can be walked through or onto, they do damage like mines when you walk onto them
Space missiles stats adjusted for being summoned every 4 turns
Swarm frigate's cost increased to 5
Space units mental resistance decreased by 10%
Space wings receive additional buffs on asteroids
Eat corpse ability works
War pincer properly moves with full speed on water
Hercules bettle mecha and cutter mecha mantis speed increased to 3
Spider mecha's net throw ability range increased by 2
Acid bug's cost decreases to 3
Antmen queen's and minder lord's auras range increased by 1
Repair module's mend rate replaced with ability (cannot affect units under construction)
Gremlins can only build their constucts, gremlin constructs have much lower mend affinity during construction, gremlin mend rates increased to compensate; it will only be effective to build gremlin constructs using gremlins!
Mines can't be converted
Plasma turret is affected by projectile techs
Psionic enchantment increases ability range only by 1
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