Version 1.026

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Stratego (dev)
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Version 1.026

Post by Stratego (dev) »

Version 1.025 is published

please everyone having the public versin get the new version and tell me if works good or not -thanks!

daniel
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Anchar
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Re: Version 1.026

Post by Anchar »

The game and multiplayer matches are starting.
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

thanks!

u have the v1.025 google play version right?
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Anchar
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Re: Version 1.026

Post by Anchar »

Yes
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

I am looking for someone having android 12 on their phone.
please write me if you have that as I suspect that currently all my builds will crash on such device and that forces me to freeze all publish of all alternatives until I can solve that....

(remark: google made a move again to make a developer days a nightmare...)
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Darkhunn
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Re: Version 1.026

Post by Darkhunn »

Hi, I've never had a problem with age of galaxy or any of the others before, but I'm having an immediate crash on startup on my Google pixel 4a, after the latest update.
"I assure you I will not kill you,"
"I know that," said Vimes. "But will you try?"
-Terry Pratchett, the fifth elephant
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

gosh.
what is the android version you are using?
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Darkhunn
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Re: Version 1.026

Post by Darkhunn »

It's android 12 I'm afraid, sorry for the slow reply, the day got the better of me.
Is there anything I can provide to help?
"I assure you I will not kill you,"
"I know that," said Vimes. "But will you try?"
-Terry Pratchett, the fifth elephant
SaltySeaBeast
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Re: Version 1.026

Post by SaltySeaBeast »

Hi there I am having troubles crashing on startup too. My game version is 1.025 and the phone I'm using is a Galaxy S21
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

thanks! what android version u have?

also any of you can help me by sending me a logcat wheremaybe i see some error message?
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

ok i have twisted the codes and build settings and now i have a new version (works on emutlaor)

can you @Darkhunn or @SaltySeaBeast help me in trying before publish? if so please email me on zerotouchsystems at gmail thanks!
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

also i have updated the dev version so we can see in all android version we are still working
what might not work after i changes things
- in general the game, and gameplay should still work
- the notifications about new turns
- the refresing of multiplayer games

uos 5
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Re: Version 1.026

Post by Stratego (dev) »

new updaate thanks to Midonik!

uos 10

Balance changes and fixes:
Costs of bomber planes decreased
Sam launcher (and other similar, human units/abilities) aa bonus changed to 100%
Moth bomber damage increased to 10 by power range modifier decreased to 40%
Dragonfly fighter's armors increased to 3/3, attack increased by 1
Constucts' physical armor increased by 4
Labour AMP suit can no longer attack air units
Encephalon has flying mechanical category
Pupas can't transform into spies and mimics without the stealth suits technology
Flying units, pupas and giant snail aren't affected by snow penalty and heat isolation
Reptilian scanner drone's hp increased to 13
Mega buildings are no longer affected by stun
Old one is now a ground unit
ICBM's speed increased to 8, vanishing decreased to 3
Pupa ability cooldowns are 2 turns longer, and they no longer auto cast
Maps now have lose objectives set up, also some other fixes
Insectoids are no longer under construction
Stratego (dev)
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Re: Version 1.026

Post by Stratego (dev) »

new update thanks to Midonik!

uos already

Balance changes and fixes:
Jet bomber's speed increased to 7
Nidus worm is now properly categorised as a ground large creature
Roar costs 0 actions and decreases attack by 4
Pioneer's mend rate and hp increased
Honey gives 1 speed and honey antmen cost 3
Mental resistance drugs and fortitude enchantment remove lower resistance effects
Increased cost of constructing gremlin mechs by ~4 worker actions
Toxins and white projectiles can now inflict their respective effects on allies or the user
Flesh scanners no longer drop a corpse
Acid decreases armor by 2 per turn
New insectoid neutral units, (and more), thanks to Anchar
New reptilian neutral units, (and more), thanks to Anchar
New human neutral units, , (and more), thanks to Anchar
New reptilian units and techs: alpha berserkers , idea thanks to samuelch, frilled alphas , images thanks to Jerryqian39, net mortar , net launchers , thanks to Anchar, improved armor plating , tougher scales, , images thanks to Anchar, improved vehicle construction , repair nanobots , images thanks to Noaharts.
New insectoid units: cicadas swarm, idea thanks to Noaharts, image thanks to Anchar , electric guardians, thanks to Anchar ,
Non-factory buildings for aircrafts for all races, thank to Anchar: airstrip , landing pad , nests
New random map, Forming site 33b, thanks to leafy_kille
Redesign for laser tank, civilians cars and hover car and civilian riflemen, thanks to Anchar
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